Hey all Ive always wanted to do game animation/animation and ive run into a problem.
At the minute im in my 3rd year of University, about to undertake my personal project (demoreel/short), do you think it wise to switch to either Maya or 3DMax for my last 4-5 months? (bare in mind the UK game scene uses what mostly? im at loss!)
I only ask this because Ive been hunting around and sending emails off to certain companies near Manchester regarding what they use and if they mind me using xsi to animate. The responses havent been thrilling to say the least.
So far I know of one company (Lionhead) who use XSI but there all the way to the south so should I just carry on and hope more follow suite by time I graduate? Or cut my losses now and learn as fast as possible something else for game animation?
Im at my wits end ><
PS if anyone is from Swordfish Manchester / Blade Interactive Manchester a headsup would be appreciated.
Replies
it is rather trivial however, to model/texture with whatever package you prefer and then convert into the format used by the package that is used for setup/animation/export.
in your case it seems you have to pick up some other app, since it totally makes no sense (imo!) to only restrict your job hunt to places that happen to use your software of choice as their main tool, especially if it~s an application with a comparably tiny market as xsi seems to have one.
go here
http://forums.ego-farms.com/index.php
check poops site should get you started in Max fast.
www.poopinmymouth.com
Alex
If you're an animator, I'd probably focus more on Maya, and just get a general working knowledge of Max. Around my area, it's pretty common for modelers and prop/environment artists to use Max, and the riggers/animators use Maya. This will obviously vary from company to company, but it is a pretty common combination for many studios.