Hi,
When Unwrapping UV's sometimes its good to share similar areas of the model with same UV space. Bearing this in mind, can I get away with this for creating AO and Normal Maps, or do I have to unwrap the model and designate it's elements to their own unique UV space? Could Anyone clarify this for me?
Thanks a bunch!
Pingpang
Replies
So, when unwrapping UV map for normal mapping, it is common practice to share UV space still? Just seems weird since the normal direction is mostly unique.
You said if the game supports it. You think HL2/Source supports it?
Many thanks!
Fritz, this is old but might help.
http://forums.cgsociety.org/showpost.php?p=1276815&postcount=7
This may be obvious with characters but with complex props that use multiple mirroring techniques it can be less so.