I'm a noob at using shaders, so I'm having some trouble with JStyles newest skin shader. Here's an image of the result I'm getting:
The lighting is on the opposite side the light is and is acting wierd in general. It's got all the standard settings, I'm not using a nomral map, just a brown colored diffuse map at the moment. I made sure I'm using Directx9c. Any ideas on what I'm doing wrong, or is it a software problem?
Replies
make sure there is a normal map even if it is not the one for the model, just use any one or flood fill a bitmap with r127 g127 b255 blue so it will be flat, for spec just use a black bitmap. i have had problems with other shaders when trying to view them with blank map channels.
Good call Arsh! That seems to have done the trick:
Now, any idea why I'm getting some slight faceting? It's got a Meshsmooth with 2 iterations on it, and there's no faceting with a normal material applied.
Thanks again Arsh, you rock!