Hey all, I'm mainly a lurker but could use a bit of help. I modelled a bunch of objects in Max 8 and took them into ZBrush for detailing. Afterwords, I realized that for a couple I had forgotten to unwrap them. Is there any way to unwrap the low poly version and transfer the UV's to the high poly, or am I stuck with redoing those parts? Thanks!
Replies
Then import the uv mapped version, and you can then go back up the levels and all your sculpting will still be there.
It wont work though if you alter the geometry in any way other than moving verts about in max. If you add/remove edges/polygons etc. the vertex order wil be changed and the mesh will explode in zbrush when you go back up the levels.
UV mapping is fine though.