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Low poly for Normal Map. Some problems.

Hi all,
I'm trying to make a low poly model to fit my high poly and apply a normal map on it.
I have read some tips here and there, and tried to make my low poly.
I didn't have any problem with the extraction of the Nm, I'm using Mudbox.
But When I'm doing a render of my low poly with NM there are some odd shadow.
It seems to be done by the normal ( not the map just the normal ) and I dunno how to fix it.
Im trying to model for next gen, but I dunno if I got the right ammount of poly or if they are too low or too high.
I'm fairly new to this field so I'm asking you some advice.
Thx for all.

Here is some reference I am using, trying to understanding the process.
And his model is really fine cool.gif
corum_low_normal.jpg

And here is my attempt with the poor shadow. And the wire.
lowandnmqn0.th.jpgwirebd3.th.jpg
And here is the high res mesh, it was done previously in Zbrush.
untitled1fw6.th.jpg


And if you have some advice on ear modeling for game don't hesitate smile.gif
Because like you can see it, my ear is really crappy.

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