Working on this character for my portfolio.
I am getting close to the end but would like some feedback.
I am thinking that I should revisit some of the wetsuits normal maps to break up the symmetry and add more definition to the suit details.
The suit, face, and inflatable vest were done in zbrush while most of the equipment normals were generated in Photoshop with the nvidia plug in. I have yet to start the suits diffuse and its using a maxs specular highlights instead of a spec map for now.
The poly count is high but I left the backfaces on the equipment and straps.
Thanks Matt.
more images
http://student.vfs.com/~mnewman/wip/
Replies
Also, the new splinter cell did a freaking amazing job with it, you should check that out.
keep it up though, its coming along.
http://www.dutchsubmarines.com/pictures/...03_scotland.jpg
http://www.warrior-books.com/images/books/navy_seals/WET_SUIT_CRAWL.JPG
I have splinter cell and it was what inspired me to create this! I would say the splinter cell suit is a completely fictional suit though. But the details in it are amazing.
I will get rid of the zipper on the front and change the wrinkles up on my second zbrush pass. Thanks for the ref
Just something to think about.
and newman. is your face texture just a lay in so far? if not it needs alot more color variation, and tone changes.
also, you can probably add a buttload more accesories to him to really make him look cool. I mean those guys carry alot of shit on their belts... anyways though, ill shut up now=p