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Werefox to the rescue

I have worked on this for a while now and I need your suggestion to improve the model before I will UWV it..
foxux7.jpg
foxwirely5.jpg

The places I'm concerned about are the ass and the shoulders and maybe the head too, I don't want it to look to much of a wolf.
The pc currently 1340.

Replies

  • FightingChance
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    FightingChance polycounter lvl 17
    You're right, the butt and shoulders do need working. The edge looping/detail in the ass is unnecessary, just stick with a grid layout there.

    The shoulder is very busy and has little flow. There are several other areas where it looks like you've pinched off edges to save on polycount but the result will be poor deformation (avoid severely bent quads, like in the front and back shoulder and under the pectorals)

    Tail would need extra edges similar to a knee for retaining volume while bending.

    I recommend keeping a copy of this model how it is now, to compare later to the same model after you've made improvements, so you can see what you've done right and wrong. Keep going!
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