This is my first character I've completed from start to finish. I believe I'm almost done, although I'd like to do more work on the normal map but I don't really know what to add. The problem is that the way I have the UVW coordinates set up I can't add normal detail to the individual body parts.
He weighs in at around 10k faces. Comments and criticism are welcome! I'm always learning, so fire away
-Give us a wireframe shot, it would make this much easier to crit.
-Don't use black as a background, it makes the model very hard to see, use 50% grey
-It's hard to crit the head and its texture with the angle you've given us. I suspect you used this angle to hide texture stretching?
-Learn how to paint the texture of the head, or use your photo references more effectively (use front and side photos)
-Add some interest to the armour by using a colour scheme, and adding some wear and tear to the armour.
-Crop your images
The hair looks good, and this isn't bad for your first character.
Here's a wireframe and a shot of the head for ya. I assure you that the angle I gave the first render was to help show the hair along with the face and nothing more
As for the head texture, yes, I did use a front and side-view of two different people. I'm doing this model for someone else and they don't really want any wear and tear on the armor, just solid shiny gold.
Replies
-Give us a wireframe shot, it would make this much easier to crit.
-Don't use black as a background, it makes the model very hard to see, use 50% grey
-It's hard to crit the head and its texture with the angle you've given us. I suspect you used this angle to hide texture stretching?
-Learn how to paint the texture of the head, or use your photo references more effectively (use front and side photos)
-Add some interest to the armour by using a colour scheme, and adding some wear and tear to the armour.
-Crop your images
The hair looks good, and this isn't bad for your first character.
As for the head texture, yes, I did use a front and side-view of two different people. I'm doing this model for someone else and they don't really want any wear and tear on the armor, just solid shiny gold.