Hey, I'm a long time lurker in these forum's, love the work here, some truly legendary stuff. I've never really picked up the courage to post anything here but I think it's about time I did, especially with what I've been working on lately. I've only ever really done Dragonball Z models before (I know
) and I just wanna get away from anime and be able to create things I want now, not only to expand my portfolio but I think It's important to learn. So I thought I'd try modeling from some good references I collected a long time ago. I'd like some crits from you all and some pointers if you can, since I havent done anything real before I dunno if I'm going wrong anywhere.
here's the refs;
And the model:
The hair I'm planning on doing with alpha's though I dunno if this is the best thing to do. Im scared of the texturing, haven't done much realism skinning, so this'll be a first, I wanted to know what on the model I should change before I get that far.
Anyway hopefully you can help, if u feel like browsing my photbucket account feel free:
http://smg.photobucket.com/albums/v148/davidskiwan/
Replies
its looks pretty cool. i see some resemblance.
needs a cool texture now
That guy has a very full face, so the cheeks are actually very flat, and it's the weight of them pulling down that it forming the shape around the chin. You can't see his proper jawline in the photo coming from the chin to the ears since he is a bit jowly.
In your 3/4 view you've got a little dip under the cheek, but this is barely there due to the weight of his cheeks.
Also, check the position of the edges of the labial folds, they are more vertical in the picture.
any better? ugh, i dunno if i changed too much or what =\ been tweaking it all day.
btw, what do you mean by ortho viewport?
-SteveM
perspective is where 90% of the work should be done kid.
I mean you will have to use them if you want to model the guy on the photograph. That, I think, is also what he is trying to say.