Well,lets see how my first post and challenge in polycount works out!
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I´ll try to model somewhat evil,realistic boar with a harness and a gun or a rider fastened there.
Base boar mesh comes first,I`ll paint some better concepts on it once finished.
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Base mesh will be done by this reference:
http://arthurreeve.tripod.com/animalsbw/BOAR.gif
Replies
Google image search for "pig hoof" would be a good start...
Looks like a good start on the mesh though, I'd probably try to optimise the polygon usage though, you've got a lot of quads at the back there not really defining the shape much.
To my mind it is looking like an ordinary pig or a bear cub,not a boar,this guy really needs some fur and bristles on it quickly.I sheared off quite a few quads from the back too
I gotta brainstorm some kinda rider guy too now,kobold or something maybe.
crappy default light:
100% illumination:
Closeup of the..uh..mexican goblins
and wires:
Yeah,i know the boar and the treestump are horribly clashing in style
I used 512 diffuse and 512 opacity,model is 1998 tris.
I don`t know why max viewport displays the opacity mapped stuff as overlapping,it`s fine when I export it in an engine though.