cool stuff blaizer, the lowpoly mesh looks great as usual (i'm also learning modo at the moment).
the sculpt is pretty nice, some good detail there, but I think you need more "medium-frequency" sculpting - drop back down a few subdivision levels and sharpen up some of the bigger shapes, the silhouette of the sculpt could be much more interesting, and you can always tweak the lowpoly to match later if you're gonna normal-map it.
The model doesn't look bad. Not too sure about the character design, but simple is good i suppose...
I would suggest working out a better pose for him though... He doesn't seem to be distributing his weight correctly on his legs and not leaning forward nearly enough to provide any support from his right arm... it would be better to make sure that hand is actually more planted on teh ground I think... would make for a stronger pose... spreading his legs apart a bit would help too... seeing as though he's top heavy, it looks like he'd fall over with that leg-stance.
I would reference large football players who are in this similar pose... and study their leg placements and how their hands rest on the ground...
Some really good work so far especially for a first go at mudbox. I would suggest that if he is going to use his smaller arm as support when standing, running or walking that you change the hand to a type of hand that would be able to support that kind of weight. Think gorilla hands, or using a fist and walking on the knuckles instead of putting stress on the delicate little fingers that don't look like they could hold that weight and would more than likely snap?
really good stuff after addressing the hand issue its time to get crankin' on the texture map(s)!
Hey man, I just realised the resemblance to the houler you made awhile back, looks like you're using the same foot design. Did you use the houler as a base for this? I absolutely loved the texture you did on that one, I look forward to see where you'll take it on the ripper!
Kolby, the first images posted were from mudbox, i also posted a screenshot of the model in Modo. All the other images were renders done in Max (the last one using mental ray). Glad u like it
For any reason the images i had uploaded were deleted... my apologies. Anyways here's a screenshot of the model with a quick specular texture work in max's viewports.
It would be nice to see a nice realtime SSS on it, but i haven't got any idea of how to achieve that in max.
looks great man, really slick. The only thing that stands out is the red on the biceps, it doesn't seem to belong there, just looks like someone spraypainted over his skin.
Blaizer, i doubt it's the case but, if you had lost your wip images and would ever want them again, i have some of them saved. just let me know if you do.
The texture still needs a lot of work. Now that clean purple says more "my little pony" than "evil demon from hell". I'd suggest changing that completely. you could try a replace color in photoshop so you wouldnt affect the red.
Well, here's some color variations on the texture plus some tweaks. Which one do you prefer? maybe another scheme of color? I'm really bad for colors..
I have lost some of the images killingpeople, but it is not a big problem. I have the first images and the latest ones. Thanks a lot.
I missed to say that yes, this model use the same foot design as a previuos model i did called "Houler" hehe. It's posted on the luxology gallery at the game art gallery if someone wants to see it. The truth is that this new one is very similar.
very cool! i like the left one better, it is looking "warmer" and more alive than the right one. add some more detail to it and do what mop said! great stuff
Wow, this guy is looking more and more Awesome!! I agree, needs more dirt and don't be afraid to use a little environment mapping with a noisy mask around the edges. That would give the light something more to bounce off of.
It still needs more work on the dirt map. Here's more progress on this character. Redone all the texture, and mixed all the suggestions . One of the 2 color schemes i'm making, i'm very happy with how is looking so far.
I like it white - it made me think that it lives in some really dark place and has never seen sunlight. Suits with the absence of eyes.
But yeah, some dirt would be nice.
But really, wouldn't you like to sculpt sth between his legs? At least some saggy skin or sth like that perhaps... or perhaps not :P
real awesome. i'm lovin' it.
dont have any crits for it, but ur last post reminded me of a question i had, and thought i'd get cleared up: What's a dirt map?
once again, real cool wrk, and it definately needs to be posed and shown-off
Replies
the sculpt is pretty nice, some good detail there, but I think you need more "medium-frequency" sculpting - drop back down a few subdivision levels and sharpen up some of the bigger shapes, the silhouette of the sculpt could be much more interesting, and you can always tweak the lowpoly to match later if you're gonna normal-map it.
I did this yesterday, and today i have generated the normal map in max.
Text0r plz.
here's a bit of colors, test colors.
I love the bloodied parts and skin tones
his head looks more and more like the tip of a penis with each image you post
[/ QUOTE ]
What kind of scary penis do you have?!
nice model!
Thanks a lot for your comments guys.
IronHawk, i use for texturing modo+zbrush(zapplink=photoshop)
Well, weekend and more time to finish this, here's how is the rig now, with the model posing for all of you hehe.
A render with GI
And another one but in the viewport
now is the hard part of texturing.
I would suggest working out a better pose for him though... He doesn't seem to be distributing his weight correctly on his legs and not leaning forward nearly enough to provide any support from his right arm... it would be better to make sure that hand is actually more planted on teh ground I think... would make for a stronger pose... spreading his legs apart a bit would help too... seeing as though he's top heavy, it looks like he'd fall over with that leg-stance.
I would reference large football players who are in this similar pose... and study their leg placements and how their hands rest on the ground...
just my suggestions... hope they were useful.
great work and nice pose on last screen
Got me highly anticipating this one
really good stuff after addressing the hand issue its time to get crankin' on the texture map(s)!
That's a nice suggestion Vig, i will do what you said and a few more posses. This one was only to paint with bodypaint and now i don't like it at all.
Here's more progress on the model, now working on the diffuse map. Im gonna add more blood and skins details, the texture right now is a bit plain.
The penis look have been deleted* hehehe
Kolby, the first images posted were from mudbox, i also posted a screenshot of the model in Modo. All the other images were renders done in Max (the last one using mental ray). Glad u like it
For any reason the images i had uploaded were deleted... my apologies. Anyways here's a screenshot of the model with a quick specular texture work in max's viewports.
It would be nice to see a nice realtime SSS on it, but i haven't got any idea of how to achieve that in max.
LOL dunno what to write, more constructive then this.
U want to pose him in action? with tones of bones ?XD
awsom creature
The texture still needs a lot of work. Now that clean purple says more "my little pony" than "evil demon from hell". I'd suggest changing that completely. you could try a replace color in photoshop so you wouldnt affect the red.
Other than that, great job!
Well, here's some color variations on the texture plus some tweaks. Which one do you prefer? maybe another scheme of color? I'm really bad for colors..
I have lost some of the images killingpeople, but it is not a big problem. I have the first images and the latest ones. Thanks a lot.
I missed to say that yes, this model use the same foot design as a previuos model i did called "Houler" hehe. It's posted on the luxology gallery at the game art gallery if someone wants to see it. The truth is that this new one is very similar.
see you
I'd maybe even push the saturation and contrast of the flesh, make the whole diffuse texture "pop" a bit more?
My suggestion:
I wanted to write a explanation of what I did, but I guess the image says all
Hope its helpful.
looks like a cool paintover
http://img144.imageshack.us/my.php?image=paint8am.jpg
a little more dirty
Hope U don't mind, 'cos emptiness in lower areas makes me pity for him, so i desided to make him more misterious ...
[email="Por@szek"]Por@szek[/email], LOL, that's a funny pic, don't mind hehhehe
Time to make changes , thanks again for all the suggestions guys, are very helpful.
I'm a bit saturated with other models now, i hope to finish this model before the weekend. I will make him a support base as a figurine has.
It still needs more work on the dirt map. Here's more progress on this character. Redone all the texture, and mixed all the suggestions . One of the 2 color schemes i'm making, i'm very happy with how is looking so far.
It's a huge change hehe.
But yeah, some dirt would be nice.
But really, wouldn't you like to sculpt sth between his legs? At least some saggy skin or sth like that perhaps... or perhaps not :P
dont have any crits for it, but ur last post reminded me of a question i had, and thought i'd get cleared up: What's a dirt map?
once again, real cool wrk, and it definately needs to be posed and shown-off