Hello everybody!
Well, I'm starting a new model, next - gen character, my first one is here:
normal mapped barbarian Hope that this time I will do better .
I decidet to redesign Soulbrihter, the character that apered in Myth II game (1999r.). I really love this one, it's one of my favorite game character ever, so I don't want to offence him with poor model
Redesignin seems to be quite popular these days, but I like the idea of makeing it.
ok, so here are some references that I'm using
reference2reference3reference3
And here what I have now - I'm on blocking stage of making this model:
hope you like
Replies
some suggestions from me:
- the reference and background of the guy make him seem really bloodthirsty, powerful and insane, but the model just looks like a regular dude with big pants, a weird mouth and a slightly shocked expression.
- push the proportions to be really pumped and exaggerated - smaller head, bigger muscles (although try to stay within the realm of belief - don't make them too crazy!)
- refine the form and shape of the mesh around the shoulder/neck/clavicle area, it's really blobby and un-detailed right now, even though you have enough polys to make the right muscle + bone shapes in there. check anatomy references and try to model them more like that.
- you can probably remove and optimise polys from the hands, i'm sure his palms don't need that many right now.
- not sure why you've got two layers of polys on his lower leg area, some sticking through the others. Any reason for that?
generally though this looks like a really good start, it's a solid mesh to work from, just keep pushing it and refining it until it looks even better
keep it up!
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- the reference and background of the guy make him seem really bloodthirsty, powerful and insane, but the model just looks like a regular dude with big pants, a weird mouth and a slightly shocked expression.
- push the proportions to be really pumped and exaggerated - smaller head, bigger muscles (although try to stay within the realm of belief - don't make them too crazy!)
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I will do more muscles on the normal maps, will think of changing proportions a bit The last time did to much of it and it's not good to. well, will experiment on this one. yeah, the face need much more detail, I have 7 k limit on this, so will work on his expresion and moth.
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- refine the form and shape of the mesh around the shoulder/neck/clavicle area, it's really blobby and un-detailed right now, even though you have enough polys to make the right muscle + bone shapes in there. check anatomy references and try to model them more like that.
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Yes, I didn't ment it's more like a base model, will attemp on making detail there. The neck is still not conected to the rest of the body so that area will need much more work
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- you can probably remove and optimise polys from the hands, i'm sure his palms don't need that many right now.
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I will try to optymize a bit, but I'm not so strict about it as I have 7k to spare One hand is sth like 500 tris right now, and I guess that hands are nearly as importand as the head. But you are right, there is much polywaste there, will try to fix this
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- not sure why you've got two layers of polys on his lower leg area, some sticking through the others. Any reason for that?
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There is still a basemesh under that (I modeled a naked guy at first, than make trauses etc, will delate it later, now I use them as reference for clouth.
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generally though this looks like a really good start, it's a solid mesh to work from, just keep pushing it and refining it until it looks even better
keep it up!
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Will do my best Thanks a lot for sugestions agein!
His weapon is not ready jet, I just made a simple model to block proportions etc.
Hope you like
This is just a personal preference, but I preferred the teeth as they were before
Great job so! GL!
I think I will just smooth the geometry of teeth that I have now and bake a normalmap from it on the previus geometry. To much poly used for that.
Good work on the remake so far. Looking much better after the edits.
Ok, here is a small update: I have made some of the normal maps - just for the body, the cloth will be next. The normals are made only in ZB so far, later I will ad some more detail in photoshop.
and the wires here:
hope you like