Haaa! I just tried it a bit more and there is issues. Not bugs, just an issue related to the 'transparent reference image' thing:
Max cannot really be set to transparent, I guess that's because of DX9 being intense or something - and having the 3d app's buttons and menus to be transparent would be annoying anyways.
Hence that leaves the image viewer to be set to transparent and always on top... but if once the focus is put back to the modelling app and you start modelling, if you hit the 2d image area... you loose focus. Would there be a way to freeze it somehow? Ideas?
FOOL, didn't i show you a program that did just what you're asking for here? I'm pretty sure i did.
I can't remember the name now, but it was a tiny program as well, and i *think* it allowed you to set a mouse pass-through.
But in Mudbox you can overlay the image plane (set depth at 0 and visibility to low percentage), so it already works perfectly for that purpose. And you can rotate, scale and translate image plane as well.
Fog, actually yes! And that what made me search for a more all-purpose tool : to make it possible with every modelling package, and also to allow faster image switching, ie multiple angls of the same reference source with pgup/pgdwn for instance.
Did you try setting maya as normal/opaque and the reference picture as ghost? I know that when I tried Vitrite the Max viewport wouldn't let itself turned transparent unless in sowtware rendering mode.
I tried both ghosting Maya and ghosting the image, but the results are almost the same: works over the interface, but the viewport is a real mess. I'm not aware of software rendering viewport setting for Maya, so I'm not sure if there's a way to make it work, or if it will work with most other 3D programs. On the ghost-it site it states:
Windows which draw directly to video memory (Windows Media Player and anything else that uses hardware acceleration) cannot be ghosted, nor have a ghosted window appear on top of them. The region which has direct access to the video memory will instead appear as a gray box.
and solution is:
Don't ghost any window which draws directly to video memory, and don't overlap any such window with a ghosted window.
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I wrote a utility similar to this a long time ago, called SuperTrace. It was specifically for the use that you suggested, Pior.
This makes me want to whip out my dusty programming hat and actually make my old program useful.
Max cannot really be set to transparent, I guess that's because of DX9 being intense or something - and having the 3d app's buttons and menus to be transparent would be annoying anyways.
Hence that leaves the image viewer to be set to transparent and always on top... but if once the focus is put back to the modelling app and you start modelling, if you hit the 2d image area... you loose focus. Would there be a way to freeze it somehow? Ideas?
I can't remember the name now, but it was a tiny program as well, and i *think* it allowed you to set a mouse pass-through.
pearls before swine, i say! pearls before swine.
http://home.rochester.rr.com/artcfox/GhostIt/
Works perfectly!
Much thanks to you two.
Windows which draw directly to video memory (Windows Media Player and anything else that uses hardware acceleration) cannot be ghosted, nor have a ghosted window appear on top of them. The region which has direct access to the video memory will instead appear as a gray box.
and solution is:
Don't ghost any window which draws directly to video memory, and don't overlap any such window with a ghosted window.