Hi guys. I'm new at this forum and at low poly modeling, so I'd appreciate some crits on this work.
I'm doing an old game char redesign, for a challenge (
@www.3d4all.org). I chose Tesse, from the little known "Waku Waku 7" arcade fighting game. There goes some images:
The original character:
My redesign of her (bad and anime style):
Basic mesh of body:
Mesh with clotes, almost complete:
Any help or tips with edge loops, refinments, or whatever are pretty welcome. Thanks in advance.
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Well, for now modeling is complete. On the challenge we have 10000 tris as limit. She and her weapon are using 6000. I'll problably use the 4000 remaining to do a pet for her. I'm thinking in do an little eletric dragon.. What do you think?
I'd like to see you take this to the texture stage for sure, and a pet dragon would be cool.
You going to go for a hand-painted toon look, or use a shader? Having just dicked around with the lightwarp stuff in the Source engine, I'd suggest trying out a toon shader. It's really satisfying to see the lighting in real time
About it was said, I'd like to thank you for your crits and comments. I don't think my char needs super sized boobs. I usually draw woman with medium size, what's the reality. I don't think every woman needs to have giant breasts, variety is good. And besides that, my char is a teenager, although I forgot to mention. But I do agree with poop (BTW, I'm your fan, man ), the question is not about size, but about shape. Her boobs needed more balanced and rounded volume than before. I tried to work on this, and apreciated comments again.
This is my Zbrush model. It lacks more details yet...
I started texturing.
And here, I'd appreciated an opinion. In my concept, I made her with white-purple hair. But it seems the blonde hair offer better contrast, and is closer to the original look. What do you guys think?
Maybe its just me, but I think the skin looks a bit too "plastic".
Nice work
Maybe its just me, but I think the skin looks a bit too "plastic".
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No, it's not just you.. I haven't made "dirties" on her skin yet, or added a specular map. I'll solve this soon. Thanks for your comment
I like the blonde version, but I preffer the white/purple one.
The blonde is nice, but it looks like a regular girl in a made's dress, she doesn't look as someone walking around with a deadly six feet tall lighting weapon
I'll just add that the whole thing looks like a cheap plastic toy. And her eyes are completely lifeless, if they can even be seen. You should probably give more attention to her facial structure. I can still see the edge of the alpha channel on the ends of the hair. The work done in Zbrush is very bubbly, and did nothing to improve the appearance of the character. Maybe you shouldn't have used Zbrush and instead gone for a more colorful approach.
Just to be fair, the edge flow and silhouette on your low poly mesh is very good.
ElysiumGX: Yeah, I do agree with you. In fact I wasn't so satisfied with her. I think she she was looking a bit childish, then I decided to restart my project in another approach. Please take a look. There's no textures yet, just part of my old and unfinished.
This time I made a new concept, with more adult facial features, and slight volume changes on her body, trying to make her more attractive.
Then I rebuild her geometry, to better represent this new shapes. I want make a consistent model, that look good aside of colors, normal or other kind of maps.
And here's the coloured version. Unfortunately, I lost great part of may previous mapping, so I'm going to map and paint textures again. But no problem, if this make her look better
Please let me know what do you guys think about the changes.
I remapped her and start to paint the definitive textures. don't worry about the quality, i just started. But i'd like to take some opinions about ther new colors. I was trying to make her appear more evil and a bit more real, as much is possible for an anime char. Suggestions or crits, please.
However her boots are a bit "flat". How about same kind of straps to boots than there's in her corset?
ElysiumGX: Thanks man. I think her color texture is pretty much finished, except for some tweaks. And when I put the specular map, the dullness will be solved.
merecraft: yeah, man, that was part of the plan!
There goes a new update.
No lights (Maya's viewport)
MR renders (cause my first game models deserves!)
By the way, do you guys know some software I can use to preview her like she would appear in a real game engine? Is there some plugin in Maya with this purpose?
Great how much this has progressed though, good job!
I think the hair and apron could use slightly more highlight. So far you only have a mid-tone and shade.
Hope you don't mind, I also did a paint over to show what you could do to spice her up:
Notice the slight reshaping of the mouth.
Keep up the great work.
MoP: Thanks man, glad you like it
ElysiumGX: Thanks a lot for your paintover. As you can see, I made a lot of changes on her hair, antennas, and eyes. Do you think I must to do the hair more white than it's is now? I appreciate your suggestion for eyes, but I'll insist a bit more with the red ones. I really don't want that she look like a regular girl, with a maid uniform. She's an evil robot, with a 6ft long weapon!
What i'm trying to do are eyes like those of Dark Phoenix, on the last X-men movie. They were pretty dark, but you could see internal structure on them, with pupils, iris, etc.. But if you really don't find them appropriated, I can try a more regular approach.
EDIT: Ops, I forgot the mouth! Next up, it will be fixed.
No lights
MR render
I need to repeat, something about the eyes still bothers me. Besides still being somewhat undefined, I think of that scene from the Final Destination movie where the dude is choked by the shower curtain wire. They look blood red, far beyond stoned or evil, and it doesn't seem to fit her design.
But now I see what you're aiming for. Would you be willing to do something more along these lines?
Outlined the white (pink) of the eyes in red, added spec (eyes are wet), added a more vibrant shade of red to the lips to match the eyes, and brought the medial portion of the eyebrows down a bit. I got it from this reference.
Sorry to bug you about it, but I believe eyes are very important in character design. And so far this model is much better than plastic toy it use to be.
I admit, that looks better than my paintover. Awesome work you've done here. Glad I could help. I hope the characters you do from now on are as good, or better.
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Thanks again for all your help, man.
There goes some rigging I did, as well as the weapon's texture. Pose is provisional, I'll think in something better later. And rigging.. well, I'm not a master of rig, So any advices are welcome.
Weapon texture
Pose
Slightly diferent angle
There goes my final images, unless someone has some crits to do.
My uvs and color maps. On second map there's some empty spaces, cause I had intention to make more elements for this char... Maybe I can do next days, I don't know.
Maya viewport (wires)
The same, without wires
Directional light + 3 point lights, no ray trace. I think this render looks too dark...
FG render
A large image, showing some modifications on her weapon. Click on image, for a larger version.
And thats it. Thanks for all those fellows that commented and helped me here.