So, I've been trying to finally complete a full project. Hope it works this time.
Concept:
Model:
I think the helmet and hands could use some more love with this kind of polycount, and it also needs eyes and an inside of the mouth.
What I've been wondering about, is what to do with the robe. Is this enough polygons to make it deform well when animated?
And what of the under/inside? So far, I've just made a cone inside, with the legs modeled to about knee-hight. Will that work?
(And, of course, any other crits?)
Thanks for looking
Replies
I don't think you're putting detail in places that are going to be noticed (in this case the face, because it's mostly covered by a helmet), and putting on minimal detail in a large and noticeable area like the bottom part of the robe.
I'm not sure the proper way of handling the robe, but for a low-poly model I'd simply cap off the bottom and model the legs up to the ankles. That way when I get to animating, there's no chance of the cone or some other shape clipping through the robe by accident
nice model, waiting texture...
Long time no update, but a lot of things have come in between.
Started on the texture, but the cloth isn't working out too well. Any guidelines I should follow?
to me they look like this
Not quite sure if the changes I made helped. It seems to be roughly the same as the Loomis-reference I used, but still...