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assassin

enzodiac
polycounter lvl 17
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enzodiac polycounter lvl 17
Here is my second model with normal maps. She is a task for school. Lives in the 15th century in a freezing cold climate and is an assassin. Hope you like it !

assassin10.jpg

assassin_low24.jpg



assassin_low22.jpg

Replies

  • Frank
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    Frank polycounter lvl 18
    I think firing a bow with mittens on would be quite the challenge.

    Frank the Avenger
  • D4V1DC
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    D4V1DC polycounter lvl 18
    Yea, hmmm not that I don't think it isn't great and all but like frank said maybe allow the fingers to be exposed from the mitttens would make a little more sense. maybe somthing like this:
    http://spincraftpatterns.com/images/24as.jpg
    Or this:
    http://www.cartom.virtual-space.com/mitfing.jpg

    Which ever you feel comfortable with.

    Other than that looks like the concept except for those parts that you have changed.
  • Dennispls
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    Dennispls polycounter lvl 16
    Not bad
    I really like your normalmap.
  • TheArgyleKid
    This looks pretty good for your second nomral mapped character. The only other thing I'd add besides what has already been said, is that the textures are a little on the bland side. I'd try adding a little color and if you really want to stick to the gray then at least add some subtle shadows where things overlap and such. You have slight color variations in your concept that are not in the model, adding those would help a lot as well. Great job overall.
  • enzodiac
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    enzodiac polycounter lvl 17
    thanks for your replies

    i know about the mitten problem, but at the same time who would want to expose their fingers in say -20 degrees celsius.
    The subtle shadows are in the ambient occlussion map. They arent all too visible with such a low ambient light though :/
  • Jaco
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    Jaco polycounter lvl 17
    Great concept. The model is good, but it doesn't quite compare. For example the cloth looks much thicker in the model(probably more realistic since she lives in the freezing cold), but it lacks any real detail, such as the nice wrinkles in the concept. Also some of the nice stuff from the concept has been left out, like the brown material found on the edges of the gloves, boots and head wrappings. Also some of the straps, and the red edges on the cloth are hardly visible in the model. Those details are what make the concept look good, but they are missing in the model.
    Technically the model is very good, it just not completely true to the concept.
    Keep up the good work though! smile.gif
  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    I agree with most of what's been posted so far. Specifically the differences in design from your concept to finished model. The concept is way cool, and the model is a bit lacking in the dynamic department. Really try to nail the look and feel you set out for yourself in the concept sheet. Also, never render with a solid black background.

    Really the model looks very little like the concept, and deviated in all the ways that made it less cool to look at.

    poop.gif
  • enzodiac
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    enzodiac polycounter lvl 17
    you guys are absolutely right about the likeness with the concept. I feel i have stressed this one out and unfortunately i dont have time to change it right now (so many things to do until january). I really appreciate all of your comments and will try not to make the same mistake on my next model smile.gif

    My next model will be somekind of steelworker from the 19th century. I'll make a new thread for it when the times comes.

    Thanks again guys !
  • Lord McMutton
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    Lord McMutton polycounter lvl 17
    Maybe make the mittens so that the index finger is separate
  • moose
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    moose polycount sponsor
    if there is snow all over the canvas-like material (assuming that is what the white stuff is), there should probably be some darker, wet-cloth type colors in there to tie it together. Otherwise it kinda looks like flour.

    the red doesnt pop quite like it does in the concept... kinda think that could help it a bit. Why did you ditch the asymetry? it added a lot of flavor!
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