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Mandalorian Commando
polycounter lvl 17
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Mandalorian Commando polycounter lvl 17
I'm doing a custom mech and an american war ship for my portfolio demo reel. Please provide me with <u>constructive</u> feedback, opinions, or comments. Thanks!
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shipback.jpg
ticonderogatemplate.jpg

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  • Slash
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    Slash polycounter lvl 19
    The mech has a very boring and bland texture. a part of the legs also look very thin and flimsy. (as seen in the back view.)

    The boat looks good as far as i can tell.
  • ander
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    ander polycounter lvl 17
    The mech could use some big red fat stripes, serial numbers that mean nothing, logos and stuff like that! Right now it looks like a piece of rusty metal in a junkyard, that has not moved in ages!

    The ship looks good.
  • dejawolf
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    dejawolf polycounter lvl 18
    its not serial numbers you see on tanks, its the callsigns.
    in the US army, different batallions use different signs,
    some use wedges with dots, others write the numbers.
    but common to all, is that they go like this:

    CoA XoA (commander, and second in command)
    11A, 12A 13A 14A (first platoon of alpha, vehicles 1-4)
    21A 22A 23A 24A (second platoon of alpha, vehicles 1-4=

    after that, comes B, C D etc. with Co and Xo for each platoon.

    in addition, a lot of tanks has a name stenciled onto the gun tube, and front turret armour, such as "deathbringer"
    "cojone eh" "hustler" etc, and some sort of graphic. like skulls,
    and such, are often painted on the turret front as well.
    the serial numbers is usually added to the interior, on a small black and silver plate, that also states lots of the other information of that vehicle part.
    so if you're a crazy mil buff, you can usually spot when a tank turret has been moved from 1 tank to the other, etc.
    usually during spare part exchange in rough environments.
  • Joao Sapiro
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    Joao Sapiro sublime tool
    lol its so cool you know that...As for the model i agree with the junkpiece looking, i can make up any shapes whatsoever in the texture, just seems a random brown colour thrown in at . the boat is the oposite, it looks very good , again the textures lack crispness and detail , just play around with the textures and it will pop wink.gif

    good luck man !
  • Ozymandias
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    Ozymandias polycounter lvl 18
    The mech needs more thought into it. Right now, I don't see how the arms would rotate at all without breaking off. Plus, I agree that the texture needs some insignias of some kind, as well as more part lines. the boat looks pretty good, just tweak the texture as Johny suggested.
  • Mandalorian Commando
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    Mandalorian Commando polycounter lvl 17
    Thanks for the feedback everyone! Its surprising to see the difference in tastes from people here and the industry people (instructors) at my school. I will take note of your information and place it into future variants of my models. Thanks again Polycount!
  • Sage
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    Sage polycounter lvl 19
    This is kind of more that has been said already. The mech doesn't look believable because it doesn't look like it would stand much less move. The joints are too weak to support the mass.

    I suggest to look at how other mechs have been designed to see how they solved this problem. You may want to look at how construction vehicles look to make your mech look more realistic. I like how the ship is looking.

    Alex
  • dejawolf
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    dejawolf polycounter lvl 18
    heres something for ya:

    foto5.jpg

    crane is lifting 10 tonnes.
  • dejawolf
  • dejawolf
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    dejawolf polycounter lvl 18
    leopardarv06.jpg

    these are just recovery vehicles though, not meant to be in the thick of battle. if you put these things into the fray, i'd suggest armouring hydraulic/electric/plasmic gamma radiation tubes under a bit of armour, and also add some protection around the joints. traditional army custom is to put lots of armour in the direction where you are most likely to face the enemy, and less on the rear, behind, and top.

    and can someone please stop with that silly "dual miniguns under cheeks" cliche standard fantasy theme, and at least put the darn thing on a turret, with a proper ammunition supply for something that fires 4000 bullets a second?
  • rooster
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    rooster mod
    maybe theres a star-trek replicator hidden inside generating bullets
  • dejawolf
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    dejawolf polycounter lvl 18
    that star trek replicator needs a power supply the size of moscow. today.
    maybe in the "future" its the size of a... ooh lets say an ammo bin capable of carrying 20.000 rounds of neo-cataclysmic ammunition.
  • rooster
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