I was wondering if ther is an easy way to export splines form max 9 and import them back in to max 8.I can almost do it with dxf export, but it doesn't optimise the splines, putting in every vertex
is there a way to export as paths in illustrator format? I know there is a way to import illustrator paths to make splines, maybe you can export the splines as paths too?
Just a thought
hmm , I wish there was a way to export patches out of max, because if I convert my patch model back in to a shape and export, the vertex order changes, so even if i surface it, then I have to uv it again.
bobos script has the potential to do that,but obviously not a lot of folks are using patches, so it seems pretty unlikely he will do more work on it
Replies
Just a thought
http://www.scriptspot.com/bobo/darkmoon/bff
bobos script has the potential to do that,but obviously not a lot of folks are using patches, so it seems pretty unlikely he will do more work on it