http://softimage.com/purchase/get_current/Default.aspx
[ QUOTE ]
From now until December 20th, 2006, upgrade to SOFTIMAGE|XSI 6 from any previous version of XSI Foundation.
* Upgrade from any version of XSI Foundation to XSI Foundation 6 for $395 USMSRP.
* Upgrade from any version of XSI Foundation to XSI Essentials 6 for $1,495 USMSRP.
* Upgrade from any version of XSI Foundation to XSI Advanced 6 for $6,495 USMSRP.
[/ QUOTE ]
Upgrading to version 6 Essentials saves you $500. That seems like the best deal. Foundations is cool, but I'd like a few more toys to play with.
Replies
It seems that other tasks such as rigging and rendering are where the apps really differ, though they seem to be coming together to some extent on that front as well (Most packages seem to offer Mental Ray, etc.)
EDIT - Heh, completely forgot the topic of the thread. The new XSI 6 tools look very nice. I know there have always been solid workarounds, but I'm happy to see true symmetry modeling on the list. The low price tag on FND is as attractive as ever; I think I'll probably pick up either Silo or XSI FND in the near future.
how about upgrading to 3dsmax? I know Xsi is one hell of an awesome tool, but it's not that widespread in the games biz.
[/ QUOTE ]
Does it have to be widespread? What the hell kind of logic is that? In order for something to become widespread, or merely competition, people must use it. And many more people are. Those, like yourself, who know it's an awesome tool for artists. Why did you post in this thread? I upgraded FROM Max years ago. I found a better option for me. A company that gives you options, and listens to its community. Get over it.
Blur studios is using XSI as their main CG package right now, and so is The Mill. I'm sure XSI will gain marketshare, just give it some time.
The reason it isn't used as much as Max and Maya is that it was released later then those two. It's hard for a studio to change 3d package all of the sudden, it takes time to grow from 2-3 license to an entire production based XSI pipeline.