Looking for some HDR skies I can convert to 1024^2 cubemaps. Can anyone recommend something?
These guys have a great set, but their license is horrendously limiting. We distribute the cubemaps unencrypted to the client, so their license won't work. Gonna ask them if they can budge, but I doubt it.
http://hyperfocal.vismasters.com/catalog/viewproduct.aspx?product=3611
The quality is spot-on. The medium-res images are 2048 tall which means I can get a perfect 1024 cube.
Anything similar out there? Has to be HDR too. I need about five of them.
Dosch has some, but they look a bit too CG, ala Dreamscape or Terragen. I could make my own Dreamscape skies, but I just don't have the time.
https://doschdesign.com/e_product/indexsample.php?id=226
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Blue sky with puffy clouds, overcast stormy, glorious sunset, blue sky with high-alt. cirrus, skies like this. Photosource would be best.
HDR a must, though only about 4 stops needed.
http://www.hyperfocaldesign.com/
Gonna have to make my own in Dreamscape. Ugh. Well, at least I get total control. We're also looking at shooting our own, might work out OK.
Sorry Eric read this thread fast and just posted on the fly.
Trouble is, finding wide-open accessible vantage points around Boston. So wooded around here.
Scott
Got a couple farm fields near home, gonna try those. I'll let y'all know how it goes.
This is before cleaning up the horizon. Worked OK, though the ball has a noticeable seam and it's kind of lumpy here and there. Not a worry for the current project, I'm painting out the land entirely. Only have a 5mp camera, so the src is max 2592x1944 res. Doesn't matter that much though because the damn clouds move too fast, ghosting the HDR. Pisses me off! Oh well, first try.
I'm thinking about getting something like this.
http://www.mab3d.com/temp/ot3d/3shothdr1.html
the problem might be the fact that I didn't use a tripod, just plastered the camera to my face and shuffled around about half a circle.
now i just need to get a new camera...
long as you can lock the exposure.
Hmmm, forgot. I used Canon's stitcher only for the vertical... the horizontal
I had to piece together in Photoshop. Pretty quick though, quicker (and better) than
Canon's software.
I think their stitcher only creates a "straight" image when the camera is panned perpendicular
to the left/right edges. So for a 360° horizon, have to keep it vertically-centered on the horizon.
Not good for me, I wanted the horizon at the bottom of the frame. PS is fast though... drag/drop,
erase the edge, load the next image, drag/drop. Then clone out the buildings and make the sides tile.
In Max, here's how I set up the geoms. I'd be surprised if Blender couldn't do it.
The horizontal. Default sphere UVs, twiddled the bitmap tile/offset spinners, turned off
tiling checkboxers.
Copied for the vertical, just rotated the sphere and scaled it down a bit.
Added a gradient opacity.
Render from a camera in the center. Tip... Panorama Exporter only likes it when the camera is level,
otherwise the latlong will be skewed.
Hope this helps. After all that crap with the ball, it was so cool when this worked out.
http://www.mab3d.com/temp/ot3d/3shothdr1.html
I wonder if the blue ringing is from the craptastic peep lens, or from the cam? PS has a nice raw CRW importer, lets you remove the cyan and orange fringes, might be worth a shot.