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creature wip UPDATEDwednesdayDec13 COLOR/SPEC yey

Latest update PDATEDwednesdayDec13, gogogo


yo first post.
Here's a creature model i've been workin on. He's gonna be zbrushed/normal mapped. I'm trying to be conscientious about the topology so that he's animation friendly but I don't know if im succeeding; especially on his head where it meets the tentacle.
What do you guys think? feedback on anything would be greatly appreciated
peachesyb8.jpg

heres concept sketch
creat7vi2.jpg

Replies

  • EricElwell
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    EricElwell insane polycounter
    I really like the form, kinda makes me think semi-aquatic/beach dweller. Do you have a concept of the character?

    [edit] Ah sorry, see you have one posted, I'm just having trouble downloading the whole image... looks cool, gotta add "cave-dwelling" to my earlier guestimation.. heh, cool stuff![/edit]
  • Delaney King
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    Delaney King polycounter lvl 18
    I would definately model in those teeth if I was you... that will look great! -I will pop by to see how your going.
  • Warhawk
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    Warhawk polycounter lvl 18
    I like the concept alot. I think you should add more polys to his upper part. It destroys the silhouette. Keep up.
  • Mark Dygert
    Looks great I really like the concept.

    You might want to spend some time checking the topology and make sure everything that can be quads is. I see a few areas that might give you fits when you start to sub divide the mesh. It would be nice to see some smoothing groups used, its not necessary for what you are about to do but it might help present the model a little better.
  • MRFlynn
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    MRFlynn polycounter lvl 18
    Looks great upto now, and id definately animate it with enthusiasm, you got the nail on the head wink.gif
  • sevadox
    EricElwell: Ha! you nailed it. She enjoys long walks on the beach during sunset :]

    King of Daveness: Yea definitely, I have them modeled in now but they're going to be added after just cause their only 3 poly's a tooth so they aren't subD friendly.

    Warhawk: thanks! I took your advice and added more poly (around the barnacle things goin up the middle.)

    Vig: thanks. I do have a few tris on his feet but I put them there to help with deformation later on for animation. Are you suggesting that I keep everything as quads for bringing into zbrush and then 'tri' up when the normal is done?
    Oh and about the smoothing groups... I'm a maya guy. It seems like we're few and far inbetween in these woods

    MRFlynn: I'd love to animate her but I don't think I'll have time since my demo reel is due very soon, but thanks!



    brought into zbrush, roughed in shapes, started playing with alphas -they're fun :]
    Do you guys have any suggestions how to make her more "beach dwelling" like? I have barnacles on her back and her body is going to be crab like; what else can I do?
    peachesrender.jpg

    What do you guys think about the update?
  • sevadox
    updaates. whaddya guys think

    peachesDETAILINGdone.jpg
  • Penzer
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    Penzer polycounter lvl 17
    Hey, did I see you working on this in class (312) the other day? Saw it, thought it looked familiar, but couldn't remember where from. I see it here, and now I'm like doh! If I see you again, I'll say hello. Don't actually know you, you're a semester ahead of me.

    He's lookin really good! His back definately reminds me of a crab. I especially like the details where his limbs connect to his main body/shell. His neck in particular looks really awesomee.

    I'd like to see some more definition in his tentacles, They don't shine as much as the rest of him. The barnacles on his legs need some more hard edges too, they still have zbrush softness syndrome, unless they're supposed to be little suckers or something.
  • Asmuel
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    Asmuel polycounter lvl 17
    The penis fly trap, luring male humans with its vagina-shaped face for its primary food source, wang laugh.gifwink.gif
  • Miguelito
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    Miguelito polycounter lvl 18
    I like those arachno style eyes!
  • sevadox
    penzer: hey man, AI BBY represent ha. I'm a bit weary of adding to much to the tentacle area because their mostly suppose to be very slick and wet. I'll see what I can do tough.

    Asmuel: just for you,
    peachesinlove.jpg


    Miguelito: thanks!
  • Penzer
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    Penzer polycounter lvl 17
    There it is, right there! I can see the portfolio already!
  • Asmuel
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    Asmuel polycounter lvl 17
    [ QUOTE ]

    Asmuel: just for you,
    peachesinlove.jpg


    [/ QUOTE ]

    Sha-wing!!!

    laugh.gif lol thats hilarious, Im glad you can take a joke. Looks cool to me I like the eyes also smile.gif good stuff so far
  • zenarion
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    zenarion polycounter lvl 17
    is it just me, or is that some sort of very very vagina-like face?
  • Miguelito
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    Miguelito polycounter lvl 18
    this will chase me into my dreams frown.gif
  • sevadox
    zenarion: its just you

    Miguelto: she just wants to play and be friends :[



    update: color and spec, still tweakin them and my lighting is kinda gross.. same with the weighting.

    peachestechnicolor.jpg
  • Jaco
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    Jaco polycounter lvl 17
    Looking good, nice colours.
    The eyes look stuck on though, maybe some different colours around the eyes will help. It also looks like she has been brushing her vagin- I mean teeth too much smile.gif, darken them up a bit, and add some crusted blood!
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