Actually Vig, was just looking up some picts of blue sharks after your comment, and I think snyder's got the right idea with the fin tip being separate from the body, and actually needs to tweak the other fin on the shark's back to have that same disconnected bit.
Good catch Flaagan! It looks like both back fins should separate in the back. I wonder how common that is because the ref above and other shots it doesn't look separated? Maybe it has something to do with age or health...
On the left side render it looks like the tip reconnects? Did those verts get welded by mistake? Maybe its just the render.
So um, I'm trying to go to work on a hi-res version in mudbox, with minimal success. I probably need a) a pen tablet and b) more polygons, but my pen tablet is acting funky and I don't know if I have the RAM to work much higher than what I have now.
Quads, there are some triangles there you want to turn into quads. Z-Brush doesn't like tris, I think Mudbox is the same way? Outside of that what kind of issues are you running into? Just having trouble laying strokes down?
Pretty much--I can only subdivide it so far before it starts making a massive performance hit...but I'm going to try doing extra subdivisions on the specific areas I want to work on
EDIT: it worked! but now I have a worse problem: seams along the line of symmetry :0
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Actually Vig, was just looking up some picts of blue sharks after your comment, and I think snyder's got the right idea with the fin tip being separate from the body, and actually needs to tweak the other fin on the shark's back to have that same disconnected bit.
Can't wait to see this textured!
On the left side render it looks like the tip reconnects? Did those verts get welded by mistake? Maybe its just the render.
So um, I'm trying to go to work on a hi-res version in mudbox, with minimal success. I probably need a) a pen tablet and b) more polygons, but my pen tablet is acting funky and I don't know if I have the RAM to work much higher than what I have now.
Anyhoo I fixed the back fin. :v
EDIT: it worked! but now I have a worse problem: seams along the line of symmetry :0