This was originally going to be the base for the LP640, but since this project got pushed aside, and now im running out of time to get a portfolio together, I might just have to stick with it being the stock murcielago.
Currently just under 20k tris ( about 19,300 ). Just got to do the wing mirrors and then render.
Replies
Did you use line drawings? They are useful but can be deceiving as they lack some detail and are sometimes not perfectly accurate. You should also study photos and follow the body lines from multiple angles. The more photos you use the better.
Also I was a bit surprised at your poly count as it's quite faceted in some areas. You should try to pull some polys off the wheels if you're aiming for a certain poly count and put them on the body.
Here are some suggestions of changes to the lines.
Keep 'em coming!
Still got to make the wheels bigger, might remove more tris on the roof area and more in the wheels. Currently 16,604 tris.
mesh flow looks good but i'd probably spend more polies on beveling any hard edges you used and in turn take away some detail from the rims(if you have a poly limit).
here is an awesome tutorial of the even more awesome orik that covers a lot of areas and has useful tips on (high detail) car modeling
http://www.game-artist.net/forums/showthread.php?t=46