Hi!
I'm trying to make a hi-poly female head in Max to use to make a normal map. This is what I've got so far...
I tried to focus on making the edge loops work, but I'm not sure if I'm going about it properly. I didn't think it looked too bad that way, but when I turn NURMS on, it doesn't look right at all:
Should I be adding more loops to make it hold the shape more once it's smoothed? Or just arranging them differently? Or is it something else entirely?
Here's the reference photo I'm using:
As you can see, there's basically no likeness to the reference yet. I've been moving points around, trying to get it closer, but it's not there yet.
Any suggestions/criticism would be greatly appreciated.
Replies
Thanks, Psyk0. I brought the second column of vertices from the center of the nose out and down some more so the front isn't so flat. I made the nose a little wider too, and tried to make the sides of the bridge of the nose flow into the eye sockets more. Is that how you meant?
I also deleted the polygons on the inside of the nostrils for now so I could try to get them placed a little better.
Is the structure of the wings of the nose heading in the right direction, or is it too flat? Would I be better off rebuilding that part and beveling them in some way instead?
I agree with squirmy, welding the corners of the mouth is a common mistake, dont forget the mouth is "O" shaped, but you need to translate that shape when it's closed, imagine an O folding on itself. That's gonna help for animation and anatomy likeness.