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Author:
Justo
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Technical Talk
UT2K4 static mesh problem
Justin Meisse
polycounter lvl 19
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Justin Meisse
polycounter lvl 19
Nov 2006
blah, disregard this, I figured it out, for some reason my UV's were flipping when I imported the mesh into UnrealEd so I just flipped them in Maya and they flipped back to the correct way in UnrealEd
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Joao Sapiro
sublime tool
Nov 2006
thats weird , might be exportin whats fackin it ? but i actually think that it looks coller that way eheh
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