So, I downloaded that nice lookin' skin shader, but have no idea how to put it to use. Where exactly do I put all of the TGAs and such? Should it have come with a plugin or some sort of shader file cause it didn't. I got two notepad files and a few TGAs. Is that all I need? If so, what the heck do I do with them?
EDIT: ok wtf, dl'd it again and I got the .fx file this time! Nevermind mostly. You mods can close this thread now.
Replies
for starters, if you don't know how to apply an hlsl shader (real-time viewport shader) in max, best help I can direct you to is Ben Clowards tutorial on the subject:
http://www.bencloward.com/tutorials_shaders1.shtml
after you've got it working in max, make sure you're viewing it through a perspective view or camera view (no user or iso views). The default settings aren't the best for every situation but give it a play... you'll notice some map slots support alpha channels, they're relevant passes it uses (eg, specular map alpha is specular gloss). If you get this far and have any questions, shoot them along in here and I'll help you out.
http://www.newegg.com/Product/Product.asp?Item=N82E16814130059
It's under $100 and would get you off to the races with fancy shader support.
-Ben