RoboBlitz was released this week on steam and although its probably not everyones kind of game, it does come with the Unreal Engine 3 editor
http://steampowered.com/v/index.php?area=game&AppId=4300&
If you want to get started learning the editor, this is a great bargain! I'll be downloading it tonight to play with at home
and see what different between their U3 and ours.
Maybe write some U3 tutorials
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* 19 levels of puzzle-solving and high-intensity action, set in 7 unique environments
* Humorous characters and unique weapons
* Gameplay entirely driven by physics
* Advanced robot simulation and control theory
* Powered by Unreal® Engine 3
Game Details
Title : RoboBlitz
Developer : Naked Sky Entertainment
Release Date : November 7, 2006
Languages : English, French, German, Italian, Japanese, Korean, Traditional Chinese, Simplified Chinese, Spanish
Single-player
Includes level editor
its front page on http://www.beyondunreal.com/
How's the game? Any good?
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LoL
Only downside is that i cannot play a simple BSP level without the editor freezing. Not sure if anyone else gets this problem.
Its definately worth the 14.99 for the editor, if you want to get a jump start on learning
Entity: Yes, same as previous versions UED, ASE is the main import format for meshes.
Entity: As long as you export the models as ASE which is native in 3dsmax or using the ActorX plugin that is available on http://udn.epicgames.com
Its a working editor, You can even copy the BSP layout from RoboBlitz editor into another version of UE3. Which is good if you want to start laying out your UT2007 levels
I'm going to make some tutorials for the material editor , particle tool, and kismet this weekend for you all to get more familiar with UE3. Make the tutorials exclusive to polycount
I might just buy it for kicks
I'm going to make some tutorials for the material editor , particle tool, and kismet this weekend for you all to get more familiar with UE3. Make the tutorials exclusive to polycount
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Thats a really cool thing to do lee!
im considering pickin this up and have a whack at it myself
where did #md go? i havent been there in ages
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#Model_design?
http://polycount.com/chatapplet.html should do.
SHtools is cool, but you can still knock out good stuff with 3dsmax