Hey guys im used to making level art but id like to learn how to do character art so i started this new side project:
i need alot of help as you can see he does not look like gordon freeman at all! lol so can you guys help me in discovering how i can make this look better any paintovers would be much appreciated.
Doesn't look like Gordon because Gordon has the lower part of his head hehehe. All kidding aside I think you pimped to early and there isn't enough to actually crit on yet. 90% of what makes Gordon himself are the glasses and the goatee. Get those in there and you'll be doing a lot better.
Looks a bit more like Hank Hill right now.
What looks odd to me right now are the cheek bones. The chin may also be too long unless you're including the goatie already.
What are you using as a reference?
Much better. Try getting rid of all those edges running from the jaw and into his neck. And the back of the head needs some of those edges your'e cancelling on the front of the face.
actually he looks like rolf harris in the paintover:)
really I think you ned to look at some edge loop tutorials. yours just seem to be placed randomly and without a great deal of thought to where the polys are actually needed.
looks rather untidy overall
I have to agree with Ruz. It reminds me of the way I did faces by slicing, hacking, and cutting my way along, its not "wrong" because it is an important skill to have and will teach you much as you hack and slice. It just isn't as efficent with your time as using edge loops. Also if you keep your loops clean and don't cut them up too badly you can use the loop select tool turn your high poly model into low poly pretty quickly without effecting your UV layout. Having a cleaner mesh also helps if you start using the model for Sub D work
Poly by Poly using splines as guides. This is close to what you are doing now, but actaully keeps you thinking about the edge loops and where they are going. http://www.3dluvr.com/content/article/137/1
Also Max has some pretty good tutorials build in, Help > Tutorials > Search for "modeling head NURBS" which is a less verbose version of the NURBS tutorail above.
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edit:
lol love your paintover :P
hopefully you guys can crit now but im off to work hopefully theres some crits when i get back from work
Again paintovers are welcome.
What looks odd to me right now are the cheek bones. The chin may also be too long unless you're including the goatie already.
What are you using as a reference?
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lol, doh... missed that
really I think you ned to look at some edge loop tutorials. yours just seem to be placed randomly and without a great deal of thought to where the polys are actually needed.
looks rather untidy overall
Some tutorials that will help
Basic idea behind edge loops, not so much a step by step.
http://67.15.36.49/team/Tutorials/edge_loops/edge_loops_01.asp
NURBS modeling a head, trickier to work with, I personally don't build this way but some do. A pretty good step by step.
http://www.animationartist.com/2001/02_feb/tutorials/NURMS1.html
Poly by Poly using splines as guides. This is close to what you are doing now, but actaully keeps you thinking about the edge loops and where they are going.
http://www.3dluvr.com/content/article/137/1
Also Max has some pretty good tutorials build in, Help > Tutorials > Search for "modeling head NURBS" which is a less verbose version of the NURBS tutorail above.
This one is really good, covers a lot, he uses Maya but the tutorial info more or less works for max.
http://www.thehobbitguy.com/tutorials/polymodeling/index.html