I know this has probably been asked but I am having trouble with the search here not returning results relevant to what I ask for.
I am just wondering what package is recommended for an aspiring newbie. What has the most/best tutorials and easiest learning curve? From what I've read it seems the best is down to maya and max. Any feedback or links to similar topics would be great.
Thanks.
Replies
Usually it's better to start with free software like blender
http://www.blender.org/cms/Home.2.0.html
or wings
http://www.wings3d.com/
Silo's also a great option, very affordable:
http://www.nevercenter.com/
I personally started off with Max (Gmax actually) it had a pretty high learning curve but F1 (searchable help file) is great and full of useful info. I also picked up some used 3DS max books for cheap. For me it was a done deal when the company I was working for downsized and we had extra licenses of Max that had not expired yet so I was able to use Max in my down time.
They both tend to have a high learning curve but once you figure out the basics, things start moving along nicely. Also keep in mind that the entire package isn't normally used for game art so there will be things you don't need to learn about unless you really want to. The core features for game art have seen some improvements over the years but you could get your hands on an older version such as Max4-5-6 and be able to walk right into Max9 with little difficulty.
It is easy to get caught up reading cinematic tutorials and advanced effects when that stuff has no bearing on the game industry. Note that the industry does do trailers and full cinematic work and is leaning toward using more of those features, but they often implement them in different ways so knowing about them and being familiar with them is good but implementing them in game will more than likely be a new thing.
Also, is there a good low poly tutorial thread for max for me to browse to see what is available? I will search but if you know of any that would be great as well.
Thanks.
Version 5 may get you oriented, but you'll definitely want to step up to something more current when you get a chance.
I personally learned 3D using max (6-7 years or so ago) and got my first jobs at studios using it, but now I've been using maya for 10 weeks at school and I like maya much better. Modeling isn't really better in maya, but for anything else I prefer it to max.
When making your choice consider if you want to go in games or film. For games, go for whichever you prefer, because while max still seems to be the popular one, most job openings I've come across ask for maya artists. The paid Job postings forum seems to reflect this. If you want to go to film, go for maya.
Then there's cost. Maya costs 2000 while max is 5000 (in Europe). You're getting much more bang for your buck with Maya, and even though though I stongly advise you not to buy either until you've become familiar with at least one of them, perhaps the cost is something to consider for future purposes.
One other thing, don't pick a 3D package based on modeling tools. The difference between them is small, the preference usually lies only with UI familiarity, and most packages have additional plugins complementing each other anyway. Look for stuff beyond modeling, since all packages can do poly models.
Good luck making your pick!
Hope that helps, good luck! :]
Or, invest money in training.