Ahh the wonders of new technology and making it all work together. I'm currently working with Unreal 3 here at work and the newest stuff from Epic really wants to be driven on the newest, 7000 series, Nvidia hardware. We installed new vid cards, 7800 and 7900's, throughout the team and we're all doing just great... except for the artists that use Maya. After a little digging, we came across this URL:
Maya 8 and its supported features. If you scroll down through it, you'll find a section that says this:
[ QUOTE ]
Nvidia GeForce GPUs
There are many cards based on GeForce GPU chipsets. Nvidia and Autodesk do not recommend these cards for use with Maya as you may experience various refresh, display and stability problems and inadequate performance. We suggest you choose from Nvidia's workstation cards instead, such as the Quadro families which are much better suited to high-end 3D packages such as Maya.
[/ QUOTE ]
So thats just great.... and we've definately been seeing first hand that this is a problem. We're currently holding out for hope from Nvidia in the form of new drivers, but we may have to change our video cards out again for some folks.
Thought i'd share this with you all.... hope it helps those in the same spot or potentially avoid it. i'm back to my crunch... I've been keeping my face to the grindstone for the last new weeks, and i got a few more weeks of it to go.
Replies
Lo and behold now Autodesk own them geforce cards are suddenly extremely problematic with maya 8.0.
Someone here bought us 7900's without consulting me and Im having all sorts of problems on maya 8.0 that werent there on 7.0. Slowdowns with the UV window open and other funky shit. So Im annoyed.
But this is a good heads up thanks.
Thanks for the heads up. :S
Anyway, we can do something sending emails for nvidia to maybe change something on their drivers.
crazy... I have a 7800 gtx and maya seems pretty stable to me. Has been for the last 8 months give or take a few problems which were solvable with a restart.
nice polycount post
i found a solution
Nick says (5:39 PM):
whats that?
hahah too true
After some thorough digging I found a solution.
[/ QUOTE ]
Here's a better solution
Really, just install the latest Detonators (fuck the certified driver shit, I always use the latest) and see if it's better. The only problems the Nvidia's used to have was some labels not showign up on nodes in the hypergraph/hypershade. If you want problems with Maya, try an ATI card - that will fuck you over.
It was possible to 2x-4x your speed in the viewport...
Heh, never tried it though so dunno if it really works...
edit: Did some research... has something to do with openGL and the last update was 2001. Guess that isnt fresh anymore.
But my memory isnt that bad at least !
Ahh the wonders of new technology and making it all work together. I'm currently working with Unreal 3 here at work and the newest stuff from Epic really wants to be driven on the newest, 7000 series, Nvidia hardware. We installed new vid cards, 7800 and 7900's, throughout the team and we're all doing just great... except for the artists that use Maya. After a little digging, we came across this URL: Maya 8 and its supported features. If you scroll down through it, you'll find a section that says this:
[ QUOTE ]
Nvidia GeForce GPUs
There are many cards based on GeForce GPU chipsets. Nvidia and Autodesk do not recommend these cards for use with Maya as you may experience various refresh, display and stability problems and inadequate performance. We suggest you choose from Nvidia's workstation cards instead, such as the Quadro families which are much better suited to high-end 3D packages such as Maya.
[/ QUOTE ]
So thats just great.... and we've definately been seeing first hand that this is a problem. We're currently holding out for hope from Nvidia in the form of new drivers, but we may have to change our video cards out again for some folks.
Thought i'd share this with you all.... hope it helps those in the same spot or potentially avoid it. i'm back to my crunch... I've been keeping my face to the grindstone for the last new weeks, and i got a few more weeks of it to go.
[/ QUOTE ]Just to note: If you look around -- nVidia GeForce GPUs were actually *never* supported for Maya. Even back in Maya 5, Alias claimed you should not use GeForce cards.
You really won't find too much issues with it, however, unless you use HardwareRenderBuffer... which at one time was required for non-software particles.
I've been using Maya on a GeForce, and bought Maya 8 within a month of its launch; you won't find too many glitches on it. At least not related to GeForces Exporting plug-ins will ALWAYS glitch though
At school they have outdated computers with outdated graphics cards, and although a bit slow, they work pretty well with maya as well. Aaah those new workstations better get fixed soon, perhaps they have a problem getting maya to work properly...
this is rather uncommon in the pc world but standard on sgi graphics and has been used extensively for most of the apps that were originally developed for these systems - including maya. a mere softmod - if even possible with the chipset in question - won't give you that feature, however it might unlock some software restrictions that might speed up unrelated things.
You don't actually "softmod" per-say, rather your Quadro features are locked down. This of course changed in GeForce 7, and I presume 8, when they started manufacturing the Quadro GPUs differently. But back in GeForce 2->6, the only thing separating a Quadro GPU and a GeForce GPU was a simple pin-solder... so basically a jumper.
[ QUOTE ]
After some thorough digging I found a solution.
[/ QUOTE ]
Here's a better solution
[/ QUOTE ]
The only solution!
Using Max to prevent crashing...lol.