Home 3D Art Showcase & Critiques

Goblin

Well after recovering from my patented poly count punch to the balls wink.gif I have started working on a new model and I wanted to throw it out there for basic proportion design check. I'm doing a warhammer goblin and would like to hear if the proportions are gobliny or just short bus special. it's still very blocked out as i only did it yesterday but i rather see if it works now then find out later smile.gif
Goblin1.jpg

Replies

  • cholden
    Offline / Send Message
    cholden polycounter lvl 18
    Looks too tall and small headed. There's tons of screenshots and concept art on the warhammer site, just used that
    http://www.warhammeronline.com
  • Graft
    you know i thought so... but my roomate said it was to short so i kind of compromised. bad idea i take it. Image has been updated.



    Goblin1.jpg
  • Mark Dygert
    I like the head, very goblin. The spainard chest piece is a nice touch -)
    The legs and feet need some work, they look too close to cylinders and hes knees and feet point directly forward when he is bow legged. Normally the big toe and knee rotate more toward that sides corisonding hand, when the legs start to bow. I understand that its easier to work on this way but in the end they should be rotated.
    - The feet a too flat, try to think of feet not as a flat rectangle with toes on the end, but more like a stretched pyramid with toes on the end.
    - The toes look to be straight across and about the length, remeber that normally the big toe sticks out the farthest and reach toe gets shorter AND is positioned back a little bit farther as you work your way to the pinky.

    Good work so far just need to tidy up a few areas and your in good shape =)
  • Graft
    Thanks for the feedback Vig! getting to work on everything in ernest now that i have the basic layout inplace and you guys seem to like the gobliness of him. expect zbrush models probably in the next couple of days. if anyone else has anymore thoughts let me know!
  • spacemonkey
    Offline / Send Message
    spacemonkey polycounter lvl 18
    is it high poly or low poly? heck his anatomny against some photo refs of humans, were is his pelvis? Make sure that just because you are making armour on top that you dont ignore thinking about how the stuff underneath would work.
    Visualize that naked goblin , go on I know you want to smile.gif Then just cloth him for your model - taking into consideration how the body is shaped
Sign In or Register to comment.