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D A S H

Hello.
I'm new here and I thought introduce myself by post my latest work for crits and comments smile.gif
concept.jpg
dash.jpg
lowhigh.jpg

sorry for the image size

Cheers cool.gif

Replies

  • JO420
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    JO420 polycounter lvl 18
    too much gloss,textures are muddy and lack of sharpness in areas that need it like the metal parts. as well as some smoothing group issues.
  • FightingChance
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    FightingChance polycounter lvl 17
    I like the concept and think it translates well from your drawings to the finished project. I would consider increasing detail on the metal parts in the high def model. (add 'greebles')

    His boots have me a little confused, I'm not sure if they're hard or soft. Maybe play around with color some more (for portfolio purposes), he is very brown.

    Keep it up, it's very nice. :]
  • Jaco
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    Jaco polycounter lvl 17
    Yeah, he needs some more variation. Even his visor/face plate is brown! Try pushing the yellow elements more, like on the boots. Maybe make the face plate thing yellow too.
  • Fedral
    Thanks for the all the replys laugh.gif
    I have done some small changes. smile.gif

    JO420: I have reduced some of the gloss and tried to add more detail, add sharpness to the metal parts.

    FightingChance: I have changed some normals on the boots to hard edges, and I am trying to change some colors too laugh.gif
    'And what is "greebles"? laugh.gif

    Jaco: I agree with that. I think I add some of the fluid/glowing stuff in to his visir, so it makes him a bit more interesting.

    Thanks again.
  • warby
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    warby polycounter lvl 18
    he is naked but doesn't have nipples ^^
  • JO420
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    JO420 polycounter lvl 18
    a good way to make metal really pop as well as the details you should highlight all the edges of your metal.
  • Ghostscape
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    Ghostscape polycounter lvl 13
    Greebles, "greebles and nurnies" are details added for visual interest.
    Wallpaper2.jpg
    See all the bumps on the top surface that keep it from being smooth, and all the stuff on the sides that aren't functional pieces like the turrets? Greebles. So adding things like some piping and vents and plating and stuff would be "adding greebles"
  • EarthQuake
    [ QUOTE ]
    a good way to make metal really pop as well as the details you should highlight all the edges of your metal.

    [/ QUOTE ]

    You mean a good way to make your metal look like every other cliche video game texture made in the last 10 years? =D Do NOT highlight every edge! Pay attention to how things actually wear and detail accordingly.
  • Fedral
    warby: ooops, I missed that laugh.gif bad misstake laugh.gif

    Ghostscape: I am unable to see the image, if you can please repost it smile.gif, But I think I understand what you mean smile.gif

    Earthquake: I agree with yoo and I won't highlight the edges. smile.gif

    Thanks for all the reply.
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