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Multiple UVs, tileable maps, and viewports, OH MY!

polycounter lvl 18
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Cthogua polycounter lvl 18
I am trying to set up a faked ambient occlusion over a tiled map that will display in Max 8's viewport, and was wondering if anyone could offer some help. I have a tiled map on one UV set set to map channel 1, and a "light map" on a second, specific UV set set to map channel 2. I plopped both of these maps into an RGB Multiply and hoped the DX Display of Standard Material would chug through it...and it did, but it seems to only display both maps according to one or the other UV sets but not both at the same time. Is there a way to do that? Perhaps jsut some setting to enable? or is it a "Sorry, viewport doesn't do that tongue.gif" issue?

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