I'm just posting for my first time to say Hi to everyone and proclaim my newbie'ness to this small and wonderful forum group. I have to say that I traditionally have not been much of a forum user in the 3d community because I would read posts and threads of others sites and in general I found them to be catty and shallow. But I looked around hear and it seems like a good community of good people helping each other out. So long story short Im posting here for the first time. I just graduated from art school and now the real work starts. I'm working on my portfolio and improving my game. So I would like to ask one and all here to review my website and demo reel and be honest about what you think and what I need to do to get a job in what I love to do, Character modeling and texturing. I'm also taking suggestion on things I should do and add. So once again hi Im excited to be here and please let me know what you think!
Website:
www.thinblackline.net
Graft
Replies
I recomend you make a page with renders of the models/characters for your website, it would be easier to view your work that way (not everyone wants to wiat for a video to stream - to see your work).
I noticed that you have an info section on your work - it states that most of the art was made in a 1 week or so.
To be blunt, I think you need to spend allot more time on that work. This is your portfolio and you only get one chance to make that first impression. Spends lots of time on those pieces - who cares if it is as much time you would get during production.. you just need to show what your capable of acheiving with a portfolio...
The demon guy certainly looked the best- and I noticed that you had spent 2 weeks on him - and not even textures him. I think if the others had the same amount of time and love you could produce some really nice work.
So do it!!
There are lots of issues with anatomny and a very square feeling to the human characters - that you see in that demon model so I think you are rushing them , not thinking them through as much.
I'd also change the resume.. I am sure there are good examples out there, but right now it screams student.
I hope this stuff helps you, I know I didnt type it to benefit myself
Your reel would be smaller without the music. You remembered to put you contact details on the reel.
From what I saw - you have too many polygons, polygons that don't define shape. Game engines with smoothing can easily make surfaces appear to be rounder than they are. It's likt eyou are trying to keep ALL quads.
now, I love quads, and quads are great for games and fr deformation - but low polygon counts are also great, so its fine to terminate those quad loops off into triangles. You've got a few areas where the polygons look like they are there purely for the sake of quads, and they are so dense you can only see edges and no polygons.
Also, the models have a very square topology on them - they look like a grid with horizontal and vertical lines. Read this: http://www.rsart.co.uk/?page_id=51
(I really must make a proper post about that "Cubes aren't curvy, and I'm no sqaure daddio").
When photopainting textures, unless you are making the model look like the photo, try to hid the photo ref. I know exactly which 3d.sk images you used on Monk Knight. You can apply photos with a highpass filter on them using overlay - that take photo detail and applies it to the texture, but doesn't make it look like you are pasting on a photo.
Haggard Alan - whats going on with his shirt collar? Too much starch at the front, and someone has cut it off at the back. For clothing just look at what you own, and how it folds and how it hangs. Use the interweb.
I was getting bored by the time Alan came along, then the soul eater appeared. It shouldn't have. It's got no business being on there at all. It's just bad. Then you follow it up with your best work -that should have bee right at the strt - BAM! LOOK AT ME!
Self portrait? Looks nothing like you - it's like a create-your-own skater in Tony Hawks - you can get it close, but it's not you. It says 'I wont be able to make characters look like real life counterparts'.
Everythign sems to rotate twice - why? It's going slow, make it rotate once. I was getting very bored -how about peple who are looking at dozens of these things each day? You want something snappy.
There is no 'E' in Gaming.
Daz has/had a great demo reel.
not sure if this has been covered:
the first paragraph would look better if it were reworded a bit. it says you have a degree in "game design and the benefit of working on multiple team projects". you spelt gaming wrong at the end of the paragraph in your bio.
fantastical
adj 1: existing in fancy only