i, i hope i am not post i wrong section. So far i already join with 3 MOD project and 1 non MOD game project but unfortunatelly all of them is closed (one project is closed because personal recruitment problem and others it just closed without any reason) It little bit pain for me because i already create some model but now it useless. I hope can find some recomendation from experienced member to find a good game MOD project that have good future (at least is not stopped in middle way) Maybe this time is better for me to avoid somekind 'overkill project' that need to much resource and time, and start it with more acceptable game concept (i think a small team with good management is better but i didn'f find it so far) Well, maybe i am not a talented 3D artist but at least i can try my luck and let them judge it. Thank anyway.
Replies
Mods are really a toss up. Most of them fail, close, get shut down and just stagnate out of lack of commitment. I would say something like 99.7% of the mods started never get finished. Due to many many reasons. Usually outrageous expectations with a team that knows very little.
I would just say look around, and if you can find a mod that has steady updates, reasonable expectations, and a team that doesn't consist of 50 artists and no coders. Then you should be good.
You should at least post some images of the models you've done.
I lost count the number of MODs that I joined that died as quickly as they started. my advice is to either find one that is in production, you have either played the beta and like it or start working on your own stuff. MODs come and go very quickly, finding a good one is hard, but can be very rewarding.
You can always post in the requests section, but also, post some of your art in this thread to show what you're capable of and/or the type of art you want to do.
Though before that, back when I got into modeling, I joined so many mods and game projects. Made countless models. All of them were never used. But you know, the experience is nice. It gives you a slight idea of working on team. Unless of course it's really unorganized. So don't think that all your time was wasted. I know you were hoping to see your work in a finished project. But just look at it as more experience to be better.
I'm not sure what you can mod these days without having a degree in computer science or 20 hours a day to spend on 3d but good luck :P
http://www.rsart.co.uk/?page_id=48
There are dozens of reasons why they fail, and dozens of ways to prevent a mod failing, and to protect your work if they do fail.
Unless a mod was being ran by someone from here, and already had several members from here working on it, I'd probably not be interested. Of course, these days I'd rather spend my spare time enjoying my life outside of computer art.
Thanks alot for link, well it is a good article (honestly, it make me little bit down so far) i hope i can find more article like this.
Sometime i find that making good decision and picking right game mod team become difficult for me. For example, i find a good mod dev team with talented people and good game concept but so far it's only have few people (only 4 people) In other case i find a mod team with good schedule and management but it working with next gen game engine that not available yet (it look there some pros and cons about it). I think join with small and well organized team that currently work for small modification is one of the safest choice for me (correct me if i am wrong).
I try to resume some of advice that i got :
1. Try to find Game Mod team that already playable/beta.
2. Ignore Mod team that asking to full cover copyright and noxious NDA.
3. Join with mod team that i personally interested.
Maybe other member can add more advice for me ?? Once again thanks a lot for your reply guys.