Once again I present you with zombies for the HL2 Mod No More Room In Hell.
1 model for the human base(zombie versions each have their own model), 3 different skin variations.
Standard Diffuse,Normal and spec.
These were really quick rigs, so they might look just a tad wonky.
The Humans:
And the zombies:
As you know C&C is welcome
Replies
I'd probably spam ESC if I saw the one to the right in a dark alley, loving the head on that one
as Asherr said, the cheeks are too visible and the mouth is strange but anyway, nice job.
You know the faces bother me too a bit. I wasn't sure if my mind was playing tricks on me. I guess I can tone down the cheek bones on the one girl. I think might need to work around with the specular map too, because that might be contributing to a faker looking. Right now it sorta looks like they're skin is made of plastic.
I wasn't sure of it last night, as I had been working on them for a bit, and you know how it is, you start to second guess yourself about certain things. And I can't really ask the mod team how they look because they'll just say "it looks great!"
see like I WOULD say that the colors seem dull and flat, but it really could be just the lighting setup that's doing that. maybe?
as far as the 12-year-old appearance, I think that the overstraightened legs and oversized kneecaps might be creating that impression... making her exposed legs look a bit more like a kid's, and less like a curvey developed woman's.
Actually that is just a view port shot with the standard view port lighting. Any chance I can get a translation of that lighting set up in Max? I tried doing something like that in Max, and the main spot washed out the texture a great deal, the ambient didn't seem like it did anything. The back light did it's job though. Ideally I'd rather seem them rendered out in hl2. As that would be the best representation of them.
Blue rim lights ftw.
//edit: in reply to noritsume's advice.