just finished a ooo so wonderful asset for a ww2 mod I'm a level designer for. I'm sorta having to give the rest of the team a idea of the style the mods going to be. My first somewhat successful high poly projection model using the projection modifier in max. Its 280 polys, and I may crunch it down by 20 or so. Any crits or ideas on what to add or change would be great.
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i like it, the texturing looks a little generic which is fine if you're going to be using a lot of these, but i think it would looka bit better with some unique texturing detail. and yeah, 280 polys is a bit much for it, but it shouldn't be hard to reduce the polycount.
http://boards.polycount.net/showflat.php?Cat=0&Number=154024&an=0&page=1#Post154024
I swear to you, no-one would ever notice.
The metal edges do seem a little too fucked up to be natural. Id go in maybe and add some dinks, dents, and even some ripped fabric, exposing wood underneath (rims of box)
depending on what engine you're putting it in, you could lose the inner bevels as well... but lighting will do some nice things to those areas. A couple extra polygons wont kill you, just be sure your textures arent massive, and you dont have 8 of them.
specifically, the edges of the books, and how that meets areas of high friction - the rims of the lid and box part.
I think the metal is a bit to messy with to much stuff goin on. little hard to "read". Lastly maybe increase the contrast or even go for a different kind of material for the eh "cornercovers"