This is a model i just started last week. he is currently at 2848 tris, next up is to start working on the asymetrical parts.
still a long way to go on him, but im liking where he is headed. any design ideas or comments welcomed and needed. i dont want to get too attatched and then have something be horribly wrong.
gavin
Replies
Usually if you want to communicate massive size and strength in a character, you shrink the head so that they can standalone while still giving off those features. I'd suggest trying that and just seeing where it takes you.
also like what was mentioned earlier, the ankles are weird. I would just get rid of that topology there and go for the basic 3 loops, and push out a vert or two at the ankles, and it will look the same with less polys and a cleaner flow. also it seems to be causing a lack of definition in the achilias heel area.
and also as fjorn said, you could reduce those verticle edges on the front torso and give some more defination to the head. specifcally the eye brow and mussle area. if the guy is going to be huge, having those deform smoothly will be important.
and put that tree and shit on the back to give it some scale. lookin good though hippie:)
here is a little update on the giant
The textures and normal map have a long way to go still, but its a good start to the journey. and if anyone knows much about rigging for nextgen, i would love to talk to you about what i can and cant do.
enjoy
I can tell it's still in the earlier stages of the texture, but it's coming along well!
also, maybe consider using a piece of forest terrain as refference for your color scheme on the whole model. He seems to live among nature ALOT, so I think using nature as a refference from an area you envision him living will help unify the whole package.
it'd even be cool to see him inserted into a forest scene using photoshop and have him look right at home. Is this for prototyping or character modeling? or senior project?
Nice three nipples
I graduated last June... ask princess who MAUL0r is... he knows. Mostly cause I pwn him in UT2k4 heh.
ask princess who MAUL0r is... he knows. Mostly cause I pwn him in UT2k4 heh.
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damn! im not even on this thread and i get shit talked on lol. and for the record, i whooped your ass at unreal!
im not gonna drop any crits, i see you working on this all the time, u know my thoughts
No man it's looking good. Better than last week in class. Keep it up and get this damn thing done.
Oh yeah Gears of War this week at my place.
Later