Im in dire need of some assistance here. Im currently going to school for game art and design, yet we have not learned how to apply normal or displacemnt maps to our character models and I need to learn this stuff for my demo real. I learned how to use Zbrush in my own free time, and how to create normal and displacement maps, but not how to apply them in maya.
Can anyone help me out here? Im confused and have no idea how to do this, and i've searched through the forums without being able to find anything at my level explaining on how to do this. Everythings too advanced!
Replies
http://chrisholden.net/tutor/tutshellnorm.htm
http://chrisholden.net/tutor/util01.htm
But if you already have your normal and displacement generated in ZBrush, you can skip this. The easiest way to apply normal map to a model is to just apply it as bump and in bump map attribute editor set Use As: Tangent Space Normals.
This had some rendering issues in previous versions of Maya so you had to use plugins, but since Maya 8 I noticed that mental ray renders the normal maps as it should, while Maya software still renders it as bumpmap (no matter if you set it to Tangent Space Normals or not).
Any ideas toward what may be causing this? thx!