Hi all
I dont know what game engine, graphics and physics card this demo is using but it has got to be the most impressive demo you will see for a long while!
It includes ultra realistic and seamless landscape, dynamic and volumetric lighting and incredible day/night weather transitions.
Edit: It's Remedy's new game - Alan Wake
http://www.youtube.com/watch?v=DetnKgOxrSI
Replies
I saw this awhile ago as well. Still breathtaking, though. I'll have to make a quad-core upgrade next year for sure. Sweet stuff.
f'in awesome
Maybe I should have invested the pile of money into a desktop PC instead.
back in my day, we called this a realtime simulation. games were something else entirely, because they were FUN! my how the line has blurred.
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Boo Hoo Grampa Douchebag. This is a demo, aka a simulation. These aren't the guys that tell the tales, they set the stages.
more proof you will always get better graphics and performance from a pc than a console, when the quad cores come out and dx 10, next gen will be last gen.
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Seriously. Does anyone here even know what a geometry shader does? I have no clue and have been wondering.
Computers are always going to be more powerful than consoles, consoles strong point is a uniform platform, something PCs will never have.
You might be able to make better graphics for a PC, but its financial suicide to require a Quadcore system for your game to run. All consoles of a given platform are the same, thus you can design for the best the system can accomplish. PCs, you have to design for the lowest common denominator.
Remedy users their own engine.
more proof you will always get better graphics and performance from a pc than a console, when the quad cores come out and dx 10, next gen will be last gen.
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Next-gen is already current-gen.
You might be able to make better graphics for a PC, but its financial suicide to require a Quadcore system for your game to run. All consoles of a given platform are the same, thus you can design for the best the system can accomplish. PCs, you have to design for the lowest common denominator.
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I'd be inclined to disagree with that paragraph for the most part. Whilst some PC developers might design for the lowest common denominator, many dont. Many PC games that are released require an absolute behemoth of the latest system to run comfortably, and in turn actually help drive graphics card and other technology *and* the actual hardware market forward.
more proof you will always get better graphics and performance from a pc than a console, when the quad cores come out and dx 10, next gen will be last gen.
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[xbox fanboy]
nuunt-uhh mr stupid head next gen is here to stayz! The 360 has BLOOM EFFECT it makes everything look cool. Who wants realistic graphics when you can just blur the crappy old ones?
[/xbox fanboy]
Serriously thanks for reposting this I missed it the first time. Now all we need is a sandbox editor that does everything I have always wanted an outdoor editor to do... With new tech comes more insane code and funky-flakey shaders that hardly work right for the first 5+ years, but it looks pretty so we all use it.
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You might be able to make better graphics for a PC, but its financial suicide to require a Quadcore system for your game to run. All consoles of a given platform are the same, thus you can design for the best the system can accomplish. PCs, you have to design for the lowest common denominator.
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I'd be inclined to disagree with that paragraph for the most part. Whilst some PC developers might design for the lowest common denominator, many dont. Many PC games that are released require an absolute behemoth of the latest system to run comfortably, and in turn actually help drive graphics card and other technology *and* the actual hardware market forward.
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I think the key is scalablity, it is important to keep in mind the lowest common denominator and allow your game to run on some lower tech but build it so people with the latest tech can see what the game is really ment to look like. Scaleablity also plays right into porting the title to consoles. If you can build scaleablity into your production pipeline its much easier than having to try and do it after the fact.
I'd be inclined to disagree with that paragraph for the most part. Whilst some PC developers might design for the lowest common denominator, many dont. Many PC games that are released require an absolute behemoth of the latest system to run comfortably, and in turn actually help drive graphics card and other technology *and* the actual hardware market forward.
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I remember paying almost 1500 dollars for the combination of the very first 3d accelerator card plus a matrox millenium with a full 8 megs of ram! Just to play quake! =D
Then I got distracted by this 3d game art thing...