I am an amateur 3d game modeler who uses 3ds max 8, I have no serious training (I have taught myself mainly using stuff on the internet), And I have 2 simple questions
1. How would one go about modelling a low poly face that still looks good.
2. This is more for personal curiosity than anything else: how was this done:
http://www.pcsx2.net/public/KOSMOS_4.jpg
I would guess spritesm and serious abuse of the alpha channel.
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As for face modeling you just have to practice. Find a high poly face modeling tutorial and then work your way down.
I'd suggest the easiest way is just to look around at how other people do their models here in pimping and previews and then adapt your techniques accordingly.
I finally got round to actually buying 'Stop Staring'. It explains why faces are built the way they are for deformation.
High poly teaches use of loops.
I finally got round to actually buying 'Stop Staring'. It explains why faces are built the way they are for deformation.
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hehe, funny you meantion that...I ordered that a week and a few days ago. I'm still waiting for it to get here...it's a bit overdue
Good indepth ones...
Are there any tutorials though...
Good indepth ones...
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checkout these videos here . it teaches how to model a low or high poly head/face using splines. i love spline modeling simply because it allows you to get the topology and edge loops worked out before you turn it into 3d.