If anyone here has played killzone they know who the isa are. Coming out in october is killzone liberation and i wanted to celebrate that by making a low-poly soldier, i know there soldiers are roughly aroun 700 polies. this model has come too about 500 with a 512x512 map.I will shrink the texture after i finish modeling it. i was just hoping to get crits cause i know this model needs alot of love
just a quick edit if anyone can direct me to some texturing tutorials for character it would be much appreciated!
~Armanguy
Replies
probably worth mentioning it's the psp killzone, that's why the low specs
The knees are shaped into knee pad like objects, yet you have no texture for the knee pads, texture that.
all the geometry at the upper chest could probably be removed and put into the shoulders to help deform better.
the boot geometry should be raised to look like combat boots, and not shoes.
and I think you should use some of that geometry on the torso to round the torso more and keep it from being so blocky. also bring in the waist a little more and give a more s type curve to the whole figure to keep it from being so stiff looking. and also I think it is to short. remember, 7 to 8 heads tall. it looks out of proportion at the moment.
hope I wasnt to harsh, its a good start, but work out those issues and it will help you out alot.
rock on!
I can see that it is an ISA Soldier You can polish it up a bit by adding some more polies I think, around his feet, upper torso and some around his hands area. Looks good, I like the orange ring around his neck.
Would be cool if you make a helghast too.
First rule of low poly is: work in TRIS.
good luck !
Also a 512x512 seems very high and i agree with the comments johny gave