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Challenge #30 SF Redesign - SHEPEIRO - vega

polycounter lvl 17
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SHEPEIRO polycounter lvl 17
awww no the pretty boys been F*&ked up

im gonna do a pretty straight verion, but with a cosume change, and broken mask.

story is he got smacked in the mush and slightly difigured with a nice big scar. he now whereshis broken mask around his neck. and when he finds out whodunit ther'll be a rukus

heres what i got so far. concepts top secret uintil i get it on paper.

first reallistc face for an age so tear the loops apart.

paint overs are more than welcome.

vega1.jpg

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  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    cool cool, well i never paid attention to the stories, i was too busy button mashing. was never that good at SF2.

    can anyone tell me if the face is too much on the front of the face,ive been wrestling with it, and i seam to get either the features on the front or that cross eyed bissnez

    nnnnnngh. more edge loop wrestling for me then.

    ive had a good bash at the body. the waist may be a tiny bit thin ATM but im trying to gho for that effeminate look.

    vega2.jpgvega3.jpg
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    just fecking around wid some costooom stuff.

    vega4.jpg
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    Everthing seems very square, and his face is very flat.
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    are you talking just his head/face or the whole body, im quite pleased with the body?!? but i need the inspection of trained eyes. i aint done much character modelling, this is my first realistic(?!) one, so more refined crit =P would be very much appreciated.

    ive had a play with the head and will post a new shot soon.
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    heres an update, did some work on the face, tryed to make it less square, but i think the face is perhaps too far forwad ??? input is needed.

    vega6.jpg
  • Vailias
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    Vailias polycounter lvl 18
    yeah I think its too far forward, and the skull is rather oblong. Looking from the side the easiest way to remedy it will be to remove one loop of faces from the cheek/side area, Second verticle loop from the earlooks to be the best candidate.

    Also pull up the rear portion of the crown of the head, or push in the rear of the skull to less of an extreme curve and it should start looking more human.
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    thanks dude, i will give it another try tonight.

    this is just some playing with ideas stuff.
    - vega is punched in mush breaking his mask into his eyes rendering him blind. he now wears the mask backwards with the band covering his eyes, the mask and his face is stained with blood. but he still kick asses.

    vega8.jpg
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    im scrapping thast idea, for a SF meets soul caliber, hes still gonna be blind, but he'll have a scarred face and his broken mask with glowing eyes will be on a small sheild carried on his other arm
  • frostee.uk
    nice idea, I was going to do my Segat blind and wearing a blindfold type thing, was just one of my ideas, I'm thinking of doing a younger Sagat instead before his eyepatch and chest scar. BTW I think your model is fantastic, the polyflow is perfect imo, dont think the face was too far forward at all, remember that everyone has different shaped heads, a head like that just says to me that the person is quite slim, dont think it looks odd at all.

    EDIT: ok forget my comment about the head I was looking at the newer image, the one before does look a bit strange :P
    new one looks fantastic though!
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    update, im taking my time as im learning the anatomy as i go..XZ its fun, but taking an age, nearly done the skin modelling.

    please do some paintovers if you can see wrong shit or mucles ive missed.

    vega9.jpg

    vega10.jpg

    6200 tris so far, but planety that i can purge once ive zbrushed the mofo
  • Vailias
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    Vailias polycounter lvl 18
    The bulge on the bicep is in a very odd location
    ShoulderPaintover.jpg

    Also the pectoral isn't really separate in topology from the deltoid. Also its not the flattened spherical structure that it appears to be on your model. It might be a bit difficult to rearrange at this point, but correcting the flow will make it that much better.

    edit oh also GoogleImage search BodyBuilder
    Good Topo refs.
    http://www.bartleby.com/107/illus410.html
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    I'm not an expert in anatomy so I'm gonna drill you with stuff cos chances are I'd be wrong crazy.gif
    But the abs are looking a little strange to me.
    I did a quick paintover while having lunch, hope it helps.
    shepVega001.gif

    -caseyjones
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    cheers dudes this all looks good to me, Vailias- i was using different bits of refs for the arm, i think thats where i got confussed, will rectify

    caseyjones- think your right about the abs, not sure about the other bits,
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    right made a few changes, kept the thin waist as its a style ting.

    played with the anatomy so much im seeing edge loops in my sleep.

    oh and the hair and tie-thing geo is still unfinished

    vega11.jpg

    vega12.jpg
  • Ninjas
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    Ninjas polycounter lvl 18
    Hey this is really starting to come together! Looking good.
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    cheers, i think so too, it was pissing me off before i started to add the hair and clothes then it went good, now itsd pissing me off again
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    heres an update

    not pleased with his feet/shoes ATM, might re do them completely.

    the weapon aint great yet either.

    currentprojects6.jpg


    and heres a play with the sheild this is completely pissing me off, complete redesign is on the way me thinks

    vega13.jpg

    after i get these things done, im taking it to Zbrush to fuck up his face (where his mask shattered) and give him some better folds (muscle def im gonna do in Max)
  • Zwebbie
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    Zwebbie polycounter lvl 18
    At this point, I think your sideview needs some extra loving. Compare to http://www.fineart.sk/show.php?w=896

    Your chest doesn't have nearly that angle, and the back is rather flat as well. It might even fit the character to exaggerate it a little.

    Keep it up : ) !
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