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Introducing myself... (RE-UPDATED with DEMOREEL)

Hi everyone,

I'm newbie on this forum so I thought I had to introduce.

My name is Raphick and I am Belgian, I'm a newbie in video game mod/tex world...

Here is my online portfolio, which I put online in order to find a placement hum.... lol

http://www.raphick.be(UPDATED)

Here are two pictures of my current project too. I have to finish and put the spec and the subsurface on (WIP) .

<font color="yellow"> Yeeeeehaa pictures are back... </font>
TeteRaph-10-04-06-1.jpg
TeteRaph-10-04-06-2.jpg
See you...

Replies

  • notman
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    notman polycounter lvl 18
    Welcome cool.gif

    Big problem with your site... when I view your 3d work, I can't get back to your main page without using the back button. Then I'm forced to reload the flash and start from scratch. I kind of gave up looking at your work because of it :/
  • raphick
    dammit... and what if you click on the Home tab? the first one...
  • Mark Dygert
    Welcome Raphick nice to have to aboard. I'll give you a heads up about most of the people who post here. Most of them will rip most art posted, to shreds and then tell you how to build it back up better. For some people this could be a crushing blow they never recover from. Keep what is coming in mind and hopefully it will make you a better artist.

    We crit because we care.

    The site:
    - It took me too long to get to the art. The self portait on the main page and on the 3d art page is tiresome, give the viewer some new eye candy. Flashy sites are nice but they hire you based on the art presented in the site NOT the presentation itself.
    - I love the slide shows very simple to look thru the art quickly once it loads. I managed to break it once by clicking before it loaded...
    - I don't think opening it up in a new window is a good idea. Mostly because it makes it too easy to lose your site. People doing portfolio screening will more than likely have a few open at a time, they could get confused as to what pop up goes with who's art. Or end up closing your site trying to get back to your main page.
    - In the slideshow galleries give the person a way to get back to the navigation page.
    - Load screens and wait times are your enemy and are more than likely going fustrate the viewer and close your site, game over you lose.

    Keep em hooked, keep the art flowing and keep em moving.

    The Art: There is some good stuff in there, but some of it shouldn't be in a portfolio.
    - The meteor doesn't belong. I had to look at the URL to figure out what it was, its texture does not cover the whole surface and it has visible seams.
    - OBORE the guy in the hat and sunglasses. The texture seems very dark, I am not really sure why this is, it could be the game he is designed for is always cloudy or it could be your monitor is too bright?
    - MECA, neat idea, bad texture. needs shading and small details. It seems like it is ment to be in UT-UT2K4 but comes off as a Q1 looking model. I would take it out.
    - The self Portait, looks great, but since we don't have a referance to go off of we don't know how accurate it is. Its your best piece and best chance at landing a job but doesn't have a slide show?
    - The UT level, looks bad. It has the same texture applied to to very basic shapes. I would take it out for now until you get a chance to really pack some deatil into it.
    - The mill scene, is your greatest enviroment work. I get the feeling it is one of your most recent? Which is very encouraging I would continue to pound out pieces like this as they will fill a portfolio nicely. I would caution you agaisnt working with cartoony settings as most places tend to focus on real world objects and places.
    On the outside shot looking at the front door that has two pieces of wood leaning agaist a support beam (I would link the image but its a flash gallery). The camera seems to be really high and makes me feel like I am taller than the first story of the building and wold have trouble fitting inside. Move the camera closer to the ground to make the building appear bigger.
  • skankerzero
    the site is all torn apart when I opened it with Firefox.

    Flash, get rid of it or make it load faster.

    wow... the sound effects were enough to make me shut it down.

    Don't want to look at the art if all I hear are wizzes and bangs going on all around me, and I hate looking for mute buttons.
  • raphick
    Well, thank you.

    I am going to rethink the whole thing!
  • cholden
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    cholden polycounter lvl 18
    I know, it's been said but...

    Don't use Flash for Portfolio sites. Knowing your navigation, it took 33 seconds from opening your page to viewing your art. Load times, waiting on cutesy flash tricks, etc. just get in the way.

    This article might help:
    http://boards.polycount.net/showflat.php?Cat=0&Number=73945

    or in Photoshop, File > Automate > Web Photo Gallery.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    I like you're 2d, but the 3d is lacking...
    Not that i'm one to be telling others what to do, as my work is far surpassed by yours.
    I agree with most everything here.


    That ps2 spec enviroment is nice, though.
  • Motz
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    Motz polycounter lvl 12
    Just to be extremely blunt and honest, the website is horrible. The 2d art looks like first week college work. Anyone can take a picture and put text on it. The 3D work is extremely bland and uninspired. There is a lack of both technical and artistic skill in anything.

    The Unreal environment is a box... I could throw that together in an hour. The outdoor scene was very well put together, but again just very simple blocks stamped over and over. The tree mesh is also odd, you really need to work on mesh topology. The meteor is 10 mins work tops for a beginner as well. The self portrait strangely stand out. It looks like a facegen head.

    I'm sorry, but i'm being honest. But you are in the right place for help.
  • sevenfingers
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    sevenfingers polycounter lvl 18
    The flash made me close the site; so I only have a comment for your WIP really...

    Isn't that made in facegen? It looks eerie similar to the meshes generated by that program.
  • raphick
    hi no the face wasn't made in face gen, I modeled the low poly in 3ds and switched in mudbox, but i am taking all your givinup comments wink.gif and try : first to change the site, next to better select to work I've do and to date them, to show the way i've evolved...

    nevermind on comments, i am a noob it's juste kind of starting for me...
  • yeluis
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    yeluis polycounter lvl 17
    nice stuff but again like its been mentioned it takes me too long to get to your work. its not a friendly portfolio site that you got there
  • raphick
    The new website should be online at around 1.00 GMT+1.
    see you later

    it is currently 22.00
  • Xaltar
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    Xaltar polycounter lvl 17
    Hi, welcome to crit central wink.gif
    Don't worry about the bluntness, most of the guys here really know thier shit. I have learned a hell of a lot since I joined up here and trust me, the advice is worth the harshness.

    Your model above, needs eyelids and more muscle deffinition, the cheeks are plane and lack detail and the head tilted up like that isn't helping the presentation, it also makes it hard to see its proportions while you are working.

    Keep at it
    Dit is nie swak werk nie wink.gif
  • raphick
    At leaaaaaast, I managed to totally rebuild a new website in one day.
    The adress is still http://www.raphick.be.
    I hope you'll better like it...

    You can find the old one at http://www.raphick.be/old.

    Thanks to all the persons who commented my portfolio, I hope you'll like the new one, and the works published on it.

    raphick. smile.gif
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    I like this site a lot better.

    My only major complaint would be that it still takes three clicks to see any actual artwork. Why not display at least one fullsized image of a model after you click it's 3d section link instead of another thumbnail page?
  • yeluis
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    yeluis polycounter lvl 17
    an imporovement ont he site for sure but could still be simplified. its not like the actual final images are any bigger than what your thumbnail is. Why not show them right away instead of launching a new window each time?
    All the 2d images links are broken and last that contacts tab is a bit weird you might want to have your contact info at home and also not call it contacts since the first thing i thought was that it was a reference and couldnt see the persons title or where he worked. hope that helps on the site but i would focuis more on the work than the website. people always forgive websites if the content is bad ass
  • raphick
    alright guys, I've changed it, there's no thumbnails anymore.

    I also have put demoreel...

    bye
  • anton980
    links dont work for me... I'm getting a "URL not found" message
  • raphick
  • notman
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    notman polycounter lvl 18
    [ QUOTE ]
    links dont work for me... I'm getting a "URL not found" message

    [/ QUOTE ]

    Which links? They are all working fine for me
  • raphick
    I take the liberty to make this topic up because I would really like more feedbacks bout my 3D based works...

    Thanks a lot.
  • Renaud Galand
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    Renaud Galand polycounter lvl 19
    Well, your 3d works looks pretty good. I can still "smell" the student touch on them, but it's normal, you ARE student. Most of the textures would need some more love (pay attention to the details, sharpeness, UVs, which seems to be stretched on some models) and definitly take the time to really look at references for everything you create. Again, about modeling, I think you've the skill, but you need to take care about anatomy, general shape, etc. Everything you need is training, observation and of course time.

    There's no special tricks for that smile.gif

    btw, the ps2 map is cool, definitly you best piece of work, to me smile.gif
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