This is some nice stuff, loving the details, the spaceygirl looks like it will be very cool.
The warrior girl, she has very under developed calf muscles, but then she looks a little under undernourished all over, so possibly intended?
The low res could use some extra work, too many straight lines there, give it some more fluidity and organic flow.
Good luck with your entries.
+ The realism in her face could be upped a little, to me it`s lagging behind a little.
I did them all a lot. I agree with Firestarter on the low res. Seems like with all of those polys you could push forms a little more, esp the forearms/lower legs, they just seem very straight and non dynamic. I do love that her face isn't generic. Keep it up, can't wait to see the other two come along.
she's beautiful. i really dig the model. i would've liked it more if the normal map pushed the straps around her calves more to really give 'em some depth. other than that, good job
Excellent quality work aniceto, I always enjoy looking at your models. One thing that niggles away at me about Acilia, particularly in profile, is just how high up on her head her eyes are. I dunno, I guess it's a certain style choice that you have going on, but a small forehead on a long face is in danger of giving someone the appearance of a lack of brains ;-) Hope you dont mind, did a quick paint on the right. Just an idea. It's beautiful work either way:
Thanks for the critique guys (and all them nice words ), pic appreciated Daz. Ill keep it all in mind when I revisit "Acilia". She's gone stale, so I'll come back later with a fresh eye
some of your edges are probablly a bit too tight to read in a normals map unless its really high res, and even then it would just get mipped out if you're not right up close to it. Otherwise awesome work. Mainly anything thats getting aliased real bad there wont show well.
Replies
The last one is also great, nice concept!
No critics from me now...
The warrior girl, she has very under developed calf muscles, but then she looks a little under undernourished all over, so possibly intended?
The low res could use some extra work, too many straight lines there, give it some more fluidity and organic flow.
Good luck with your entries.
+ The realism in her face could be upped a little, to me it`s lagging behind a little.
scale her feet/calves up a bit and you'll have a great, great model.
I agree with the warrior woman's calves, it would've been nice to see some more defined muscles in the legs.
Could we see a wireframe of the new knight character? I'm curious as to what resolution/level of detail you work at.
Zcubed: its mostly very low res geo at the moment, not much to look at really. My computer is a turd so I'm keeping it simple till i start putting things into MB
http://i32.photobucket.com/albums/d3/shika01/e343b0e6.jpg
bit more work on this guy too, but he's taken a back seat
http://i32.photobucket.com/albums/d3/shika01/adsdasdasd3343242342as.jpg
and this
http://i32.photobucket.com/albums/d3/shika01/a88ce224.jpg
critique much appreciated
finish this one pls !
Spark
- BoBo
awesom stuff ancieto, ....
EQ: YOUR edges are a bit too tight.
good advice though