Hey everyone! This is my first post here after lurking your awesome forums for a bit. I was thinking about starting a project like this anyways, so when i saw this contest a couple days ago I had to go for it. Here's my concept for Ken...the idea is for a younger version of him not long after he's begun his training. He's more slender with younger features and I put him in kind of a preppy track suit since he's a rich boy
Hopefully I didn't get started on him too late since I see a few are already well on their way with some awesome models. Ken has always been my favorite SF character, so I hope you don't mind that I'm also gonna take a crack at him caseyjones. Cheers.
Replies
I was going to do a younger Ken as well, but I might steer clear now and try something different.
Great start on the concept and will be keeping an eye out on this entry.
-caseyjones
Good work so far!
Gav
better spent on the back and hair IMO
*edit: I figured it out. That was easy I wonder why I still can't export it at the highest division level, though...I subdivided it 4 times but it will only let me export it at 3.
im diggin the track suit to, but not the colors im not to crazy about the blue.
By the way, you can use ZBrush to bake normals, don't need to import it to Maya and bake there. Don't waste time testing with displacement: normal mapped model would look just as your high poly, so worry about that once you get to generating normal maps. Use can use ZMapper for creating normalmaps, and if your lowest level model is not the same as the final low poly, you can also use ZMapper to transfer your normal map to the low poly model that has different topology.
hawken: This is true about the edgeloops on the mouth, but I intend to rig it for facial animation and all that when it's finished, so I'm thinking about keeping them. I've added more polys to the rest of the body, so hopefully it balances out this discrepancy.
deathbychris: Glad you like it. I'm finding the track suit kind of boring myself, so I'll play with the design/colors. I should be able to whip up a quick concept maybe this evening, but the clock is ticking
fogmann: Thanks for your analysis! As I mentioned before, I've realized the concept is a bit boring but I don't have the time to totally rework the thing so I'm doing my best to spice it up. You are totally right about the ears. I plan on resculpting the head entirely anyways since I want to make some changes to the base mesh, but at least I know what I'm doing now (sort of). Really good call on the track suit...I'm going to stretch it out a bit and hopefully when I sculpt the cloth it will look more natural. Also, thanks for the zbrush tips.