Thanks for the replies. I've found that some think the head looks sexy, and some think it looks masculine. I'm sticking with it because felt natural to me, I don't know what that means. My idea was that maybe somehow this things victoms would be attracted to it, perhaps if it made a point to only keep that part of its body in light, so the head and chest are going to remain relatively human. Thanks again.
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I've found that some think the head looks sexy, and some think it looks masculine. I'm sticking with it because felt natural to me, I don't know what that means.
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Her jaw is really big which is giving her a stronger look and throwing the masculinity in there.
Hello again, been busy on this lately. Can't say I'm entirely too pleased about the texture, but I gave it my best go, and I'm getting better, but it's deffinitly not one of my strengths. Thanks again for all of your comments.
aw shucks. I liked the other diffuse better. Looks like you upped the saturation, or maybe copied the texture onto a multiply/color burn layer? Thats not quite what he meant by monochromatic.
This new texture looks waaaaay too 'game art'y. The first one had some nice realistic tones to it, and read believably, in my opinion. You just needed some subtle hue variations. A good way to get some of that is to find a nice marble/metal picture with lots of different colors going on and set it to a 30% or so opacity Soft Light/Overlay layer in photoshop. After that, you can go in and start picking out the different hues, bringing colors forward, etc.
Another thing to think about is the kind of skin you're painting. The thinner it is, the redder it will be [assuming its blood is red] while thicker places will be duller, where there's lots of skin and/or callouses. Perhaps s/h/it has different colored 'socks' like horses do? Maybe a darker back that fades into the lighter color and then into the pinker underbelly? Maybe the scales should go up the human spine and cover his head as well?
Initially I was a little turned off by the model, it looked too smooth and zbrushy, but I think the normal map came out great, and really want to see you push the texturing further.
I hope some of this helped. I'm tired. Damn 12 hour work days
Sectaurs: Thanks for taking the time to write that, it's very helpful, and I think I will give it another go. When I put the two versions side by side, there are bits I like from both and I think I will give your suggestions a try. Texturing isn't where my strengths are so I'm trying to push my self in that area... need a job you know.
Try using some texture overlays to make things a little more interesting. Printscreen a part of google map in satellite mode, many parts of siberia and sahara has awesome textures.
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might wanna do something about that.
maybe give her spikey things on her head? maybe some horns? the upper body seems way too normal to be attached to that lower body.
I've found that some think the head looks sexy, and some think it looks masculine. I'm sticking with it because felt natural to me, I don't know what that means.
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Her jaw is really big which is giving her a stronger look and throwing the masculinity in there.
P.S: keep going !
Okay, redid the diffuse, no spec yet, hope you like it.
This new texture looks waaaaay too 'game art'y. The first one had some nice realistic tones to it, and read believably, in my opinion. You just needed some subtle hue variations. A good way to get some of that is to find a nice marble/metal picture with lots of different colors going on and set it to a 30% or so opacity Soft Light/Overlay layer in photoshop. After that, you can go in and start picking out the different hues, bringing colors forward, etc.
Another thing to think about is the kind of skin you're painting. The thinner it is, the redder it will be [assuming its blood is red] while thicker places will be duller, where there's lots of skin and/or callouses. Perhaps s/h/it has different colored 'socks' like horses do? Maybe a darker back that fades into the lighter color and then into the pinker underbelly? Maybe the scales should go up the human spine and cover his head as well?
Initially I was a little turned off by the model, it looked too smooth and zbrushy, but I think the normal map came out great, and really want to see you push the texturing further.
I hope some of this helped. I'm tired. Damn 12 hour work days