in general, how much can you make as an artist...let's say a modeller..and a concept artist.
is it more depending on how well a game sells (for the royalty)
i am really just asking because i am going into the industry as an artist and would like to know in general if you can make a decent living in this industy in the US.
if experience is related, how much more do you earn if you are a senior artist?
you should worry yourself first if you would even make into the industry rather how much you will make, but i can assure you that if you land a position as seniour artist you can live pretty well.
i am working on getting my first job. i am asking about the salary mainly because i am concerned about having a successful career. i guess i shouldn't be worried too much.
How does salary have anything to do with a successful career? It's fine if you want to know if you'll be able to pay your rent or mortgage, but that doesn't have anything to do with your professional success.
Your first gig take what you can get borrow money, stay at a friends, whatever you need to do to make it work. After that you'll do fine.
In other other words worry about getting good enough to get hired, and once your there youl probaly be hired. If not then start to worry about getting hired and how much you should be asking for.
What I want to know is what the upper limits are, which is far less asked. Say you can concept, model, texture, rig and animate, and get promoted to art director at a major studio. How high can you go if you break you back to get there?
The route that you take through your career is very important, don`t get involved in Ubisoft/Sony/Corporation exploitation, it will only cause harm to your earning potential. Wish I had known that from the start...
ADs at major studios run between 70k and 300k. Big range, but it's all about how you negotiate, and what level you are in the managerial hierarchy. If you want the money, generally you sacrifice hands-on art for hands-on management.
I'd say on average most ADs make around 95k, plus possible bonuses/stock/premium health coverage/etc., which all combine to raise it up a few notches. At that point, it isn't just the salary.
firestarter: i heard about the 'ubi-way' of earning - but sony, too?
bonuses can make quite a difference. seems there are studios where bonuses account for a larger sum of money in your entire annual pay than your standard wage. nice
just heard the story about a studio where employees received bonuses worth of 8 - 9 annual wages in a single year. genre-defining title though.
Im at sony right now. I work eight hour days and life is chill. I hear it's a bit more hectic for other teams though just because of the impending ps3 launch. But It's all in what you negotiate at the begining of your employment. Don't count on "I'll bust my butt here for a year get a nice raise, get promoted to lead,then 2 years later AD." negotiate what you want at the beginning. That's my 2 pesos.
ghost is right. Some people take a job at a shit place, go to a better place, get more money, and repeat until they are happy. Poopster did that, I've done it, and I'm sure a ton of others. I know this slant on the topic has been brought up before. I just wanted to let benny know.
I never assumed that my first job or salary would be remotely what I'd want for more than 6 months. Now I'm really happy where I'm at. I'd be fine here till I die.
My problem with it is the way that the actual art career path is kinda limited.. If you wanna bounce your salary after a few years you will most likely have to start workin as AD or similar mid/low-managment roles which means no more making art for you!
Atleast thats how i think it looks atm. More money= less art and more answering emails
For me, increasing my income is a separate issue from evolving my art career. Sometimes they go hand in hand, but mostly I've pursued challenge/fun over pay.
The way I see it, if I want more money, I'll stop working for someone else and start my own business, or go freelance, or move into a different market altogether.
Ultimately a game art career is going to be a trade-off, unless you're really good at marketing yourself, and have some good luck.
i am not too crazy about getting rich..but i would like to be able to make a small amount of money so i can enjoy my life while making art. i don't know if i said it, i graduated from 2D animation and there is hardly any jobs for it, and low pay too.
I think we're on the same page here. It's all relative.
I make enough to support myself and my family comfortably, and still have a job I look forward to every day. Now, I wish I could afford a state-of-the-art high-end home theater projection system with a raid movie server, but hey other things are a bit more important.
You won't go hungry, at least not after you get past the internship.
When I switched from graphic design to doing tech support for games I took a pay cut. When I switched from technical support/customer service, to art I took a slight pay cut to land my first gig. If you're in it for the money I say shuttle onto something else or start your own company where you dictate where the pieces of the pie go. Don't look at Cliffy B and think thats the norm.
For me I love what I am doing and would gladly give up some extra cash to keep doing it. Besides its not like I can't do some contract work on the side and pull in a little extra.
well most of us start out for the art then money becomes the key. a mans gotta live. If I wanted peanuts I would still be a monkey
gotta say though i still love the art side of it, I am an eternal grunt.
suppose to earn bigger bucks then you have to become a manager , but the downside is the endless meetings
hopefully i can all different aspects of game art from work so i can move up in the future (if i can even get my first job).
but i think that as a gamer since i was 11, and a person that loves art and storytelling, i will be happy working in this industry (i would love the animation industry too if it isn't so full of kiddie and pre school shows).
me? I love FPS games. and i will still do animated films on my free time. I just don't want to animate for the tv or film industry, if it is kiddie stuff.
also, how should I behave and what should I be asking on a phone interview? the company likes my stuff and is giving me a phone interview.
Be yourself. Unless you're a complete idiot. Be honest, tell them what you enjoy doing and what you're passonate about. Ask lots of questions, an interview(phone or otherwise) goes both ways. This is probablly one of the most important things to do, make sure you ask very specific questions about exactly what they want you to do, the more informed you seem about what they want you to do the better for you. If you've played thier games and enjoyed them make sure they know that. But dont relentlessly asskiss them about it.
I am a little nervous since this will be my first interview from a game company ever. Should I be open and willingly tell them positive things about me? Such as skills and achievments.
i'm not a professional interviewer, just want to offer some free advice and some good words.
these people interviewing you are normal people. definately tell them the good things. that's why you're there. they want to be convinced to hire you. definately tell them your good qualities. be real. you don't have to gush about yourself, tell them logical good points to why you would help their team.
if you are what they are looking for talent wise, they want you to be on the team as much as you want to work for them. the fact you have an interview shows that have an interest in you. they are just trying to get to know ya and make sure the rest of the team digs ya. and if it doesn't work out, this won't be your only interview; there are other companies. it was probably for the better. you can only get better from here. in the meantime, keep rocking your work.
not only tell them logical information about yourself, but ask questions about them to decide if you want to work for them or not. you should be more concerned about them. do you want to work with them? can you work with them? what would a regular day of work at their studio be like? are they as pumped about games as you are? etc.
well, I like the type of games they make, like FPS, action adventure etc. I think I will be comfortable working there.
also, do you think I will be tested? I mean I have already taken one.
It starts to cap out if you don't keep advancing. But, I think you have a greater chance after 6 years to get a much sweeter deal. Some startup that has vc money is bonkers for anyone with 10 years, paying 150k with bonuses, etc.
I found that when you can flip the interview around and start asking them questions the more at ease everyone will be. People are always looking for a chance to talk and you can find out about the company. This is a two way street you need to find out about them also so you don't end up in the wrong place. Your name and more important your rep ride on who you work for and what titles you have worked on. It also starts to put you in a good position for negotiations since you are now the one doing the interviewing
Leech I don't know too many places that would shell out anual raises of 10k, but it does make sense that you can come close to demanding those numbers if you jump around. Sticking in the same place is never a great way to make bank, you normally just get tiny increases unless you shift positions or jobs.
[ QUOTE ]
If I wanted peanuts I would still be a monkey
[/ QUOTE ]
Hehe I like that one.
Personally I am on a quest to create balance between straight up grunt work and some of the extra managerial/business duties. Though still in the early stages Variety is important to me, especially challenge and I have started to search for it in areas other than art. As they say, be good at you do first and foremost and the money will follow. I have certainly found that.
I don't know of many people who pull down triple figure salaries doing purely art for games in general. It is possible but a sacrifice of sanity would be on the cards due to the hours involved in achieving this. If you are chasing more money then work smarter not harder.
I'm with nealb4me. And there's a lot of good advice all over in here benny. Keep asking questions.
RSI has been fairly rare among people I've worked with. I've never had it. It can happen tho, now they have warnings pasted on every new keyboard. Just get yourself comfortable, pay attention to what your body is telling you, etc.
ThomasP: Maybe I should break that down, seems SCEA employees are pretty happy. SCEE on the other hand are fucking atrocious, they dont negotiate whatsoever.
Only after they mention salary should you start negotiating, generally you should never start talking about it yourself (unless they actually say you're hired but never mention the compensation).
If the amount is low, I would tell them you've heard X amount is the usual starting pay for someone with your talent level. Get that amount from a quotable source (in case they ask where you pulled that number from), like the Gamasutra salary survey. Gamasutra breaks it down by region, so that should factor in.
You should know in advance how important this first job is to you, how low you'll go before declining. If they're desperate enough, they may increase their offer, even after you decline.
Often though if you name a price, they'll go halfway or lower. For the first job, I'd just accept their 2nd offer and take the job.
Oh, forgot to mention, usually if you're polite and professional about the request, they'll actually think better of you because it shows you regard your work as valuable.
Replies
*edit* I just realized you were asking about a 100 or 200 person sized company, not thousands of dollars. Well I hope my response helps anyways.
if experience is related, how much more do you earn if you are a senior artist?
anyone correct me if im wrong please.
And specifically this: http://www.rsart.co.uk/mediawiki/index.php?title=How_much_should_I_be_earning
Your first gig take what you can get borrow money, stay at a friends, whatever you need to do to make it work. After that you'll do fine.
In other other words worry about getting good enough to get hired, and once your there youl probaly be hired. If not then start to worry about getting hired and how much you should be asking for.
The reason i transirtioned out of art and into tools production was $$.
-R
It's 2003, but should give you a general idea.
I'd say on average most ADs make around 95k, plus possible bonuses/stock/premium health coverage/etc., which all combine to raise it up a few notches. At that point, it isn't just the salary.
bonuses can make quite a difference. seems there are studios where bonuses account for a larger sum of money in your entire annual pay than your standard wage. nice
just heard the story about a studio where employees received bonuses worth of 8 - 9 annual wages in a single year. genre-defining title though.
I never assumed that my first job or salary would be remotely what I'd want for more than 6 months. Now I'm really happy where I'm at. I'd be fine here till I die.
Atleast thats how i think it looks atm. More money= less art and more answering emails
The way I see it, if I want more money, I'll stop working for someone else and start my own business, or go freelance, or move into a different market altogether.
Ultimately a game art career is going to be a trade-off, unless you're really good at marketing yourself, and have some good luck.
I make enough to support myself and my family comfortably, and still have a job I look forward to every day. Now, I wish I could afford a state-of-the-art high-end home theater projection system with a raid movie server, but hey other things are a bit more important.
You won't go hungry, at least not after you get past the internship.
For me I love what I am doing and would gladly give up some extra cash to keep doing it. Besides its not like I can't do some contract work on the side and pull in a little extra.
gotta say though i still love the art side of it, I am an eternal grunt.
suppose to earn bigger bucks then you have to become a manager , but the downside is the endless meetings
but i think that as a gamer since i was 11, and a person that loves art and storytelling, i will be happy working in this industry (i would love the animation industry too if it isn't so full of kiddie and pre school shows).
also, how should I behave and what should I be asking on a phone interview? the company likes my stuff and is giving me a phone interview.
these people interviewing you are normal people. definately tell them the good things. that's why you're there. they want to be convinced to hire you. definately tell them your good qualities. be real. you don't have to gush about yourself, tell them logical good points to why you would help their team.
if you are what they are looking for talent wise, they want you to be on the team as much as you want to work for them. the fact you have an interview shows that have an interest in you. they are just trying to get to know ya and make sure the rest of the team digs ya. and if it doesn't work out, this won't be your only interview; there are other companies. it was probably for the better. you can only get better from here. in the meantime, keep rocking your work.
not only tell them logical information about yourself, but ask questions about them to decide if you want to work for them or not. you should be more concerned about them. do you want to work with them? can you work with them? what would a regular day of work at their studio be like? are they as pumped about games as you are? etc.
also, do you think I will be tested? I mean I have already taken one.
Experience
1 year or less: 35-40k
2 years: 45-50k
3 years: 50-60k
4 years: 60-80k
5 years: 65-90k
6 years: 65-90k
It starts to cap out if you don't keep advancing. But, I think you have a greater chance after 6 years to get a much sweeter deal. Some startup that has vc money is bonkers for anyone with 10 years, paying 150k with bonuses, etc.
Leech I don't know too many places that would shell out anual raises of 10k, but it does make sense that you can come close to demanding those numbers if you jump around. Sticking in the same place is never a great way to make bank, you normally just get tiny increases unless you shift positions or jobs.
If I wanted peanuts I would still be a monkey
[/ QUOTE ]
Hehe I like that one.
Personally I am on a quest to create balance between straight up grunt work and some of the extra managerial/business duties. Though still in the early stages Variety is important to me, especially challenge and I have started to search for it in areas other than art. As they say, be good at you do first and foremost and the money will follow. I have certainly found that.
I don't know of many people who pull down triple figure salaries doing purely art for games in general. It is possible but a sacrifice of sanity would be on the cards due to the hours involved in achieving this. If you are chasing more money then work smarter not harder.
RSI has been fairly rare among people I've worked with. I've never had it. It can happen tho, now they have warnings pasted on every new keyboard. Just get yourself comfortable, pay attention to what your body is telling you, etc.
Only after they mention salary should you start negotiating, generally you should never start talking about it yourself (unless they actually say you're hired but never mention the compensation).
If the amount is low, I would tell them you've heard X amount is the usual starting pay for someone with your talent level. Get that amount from a quotable source (in case they ask where you pulled that number from), like the Gamasutra salary survey. Gamasutra breaks it down by region, so that should factor in.
You should know in advance how important this first job is to you, how low you'll go before declining. If they're desperate enough, they may increase their offer, even after you decline.
Often though if you name a price, they'll go halfway or lower. For the first job, I'd just accept their 2nd offer and take the job.
Oh, forgot to mention, usually if you're polite and professional about the request, they'll actually think better of you because it shows you regard your work as valuable.