Polycount: 6455 tris.
Textures: 2 1024x1024, Color, Specular, Normal, Reflection.
Software: Maya, Zbrush and Photoshop.
All images are printscreens from the Maya viewport, taken at 8xFSAA, 16xAniso.
The concept is from the Warmachine board game. Only useable reference I could find was a concept picture at the warmachine homepage since the miniture models didnt have much detail. This is my very first try at normalmaps. When I first started modeling this one I never had in mind to normalmap it, and that made the process harder later during the highpoly modeling, but I learned alot and hope to do a better model next time.
Concept artMiniature Model
This is a 360 turn animation in QT, 40mb. Viewport in maya frappsed, no post-processing.
Link
Check out my site for animations, textures and wires for this model.
www.nicholascort.com
Replies
I cant show you a whole highpoly model since I did them in parts, like first the head, then baked the normalmapp, then the hands, and so on. Most of it is done by photoshops normalmap filter anyway. Sry
-Neil
www.neilberard.com
Great job!
Is this normal mapping method documented elsewhere? I'd love to do some reading on it.
i especially love the shield reflection map... or at least thats what i think is making it look like polished metal?
real awesome texturing work with the cracks etc. on the shoulder pad too....
sweet work all around
Ooops, nevermind I checked out your site, awesome..
the color of the blade feels a little too uniform to the color of the armor, but meh, its still rad