I know intersecting mesh is bad ju ju cause it messes with the z-buffer, however, what if you run into a problem where you cant connect to objects seamlessly due to the geometry being vastly different, thus screwing up the normals around the intersection. Here is shoulder plate in where I want connect a cylinder to a sphere and keep the geometry reasonable. Does anyone have any good suggestions or info??
Many thanks,
-Neil
http://neilberard.com/shoulderplate.jpg
Replies
Usually only a problem if some faces are obviously coplanar, one on top of the other, then you could see a lot a z-fighting.
-Neil